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(1 edit)

Apologies for deleting the previous reply; I realized a bit late that this flickering issue still persists in some capacity - fill bars seem to flicker in opacity for 1-2 frames. This issue is viewable in the demo. If you interact with EV030 and take player damage, then enter/exit the menu scene, the Actor Hud green bar shows its max fill before setting to the proper value. 

(+1)

Fixed.