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Hi, thanks for your feedback. I tried to make saving available in all events in the latest updates, and now this tab is always accessible when you’re outside the sandbox. In the sandbox itself, it’s simply impossible to add the save option — it would overlap with other buttons. I tried to solve this issue by adding a save button to the computer instead.

As for interactions and similar features, I think that’s because there have only been a few updates so far — just three. Over time, I believe the game will gradually fill up with content, and the sandbox won’t feel as empty as it might seem right now.

Fair'nough. The text without buttons was the bigger issue with this, so if that's sorted, then that's good. Makes sense about the overlap; I think recall a number of other sandbox games having unique buttons that either directly allow saving or at least being up text that have the buttons below to make it easy too. 

I'm sure it will make a lot of difference later with more options available. I do try to push through slow starts for that reason. It's often been well worth it. 

The only remaining concern is Emily's interactions being a failure most of the time. For all I said about the rest, this is prolly the most annoying thing.