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(1 edit)

First season was good. Had some flaws but nothing too bad. Mainly just a lot of looseness, but it wasn't more than a lack of some final polish. Still a fun game with interesting characters and story. Some of the issues prolly come from the choice to separate the seasons too. 

Season 2 however is kind of tedious.  The start was a little odd too with being forced to gain strength to move some boxes, but that was at least minor. It feels sluggish with most activities being in the morning (at least how far I'm at) and only having 3 time slots, it manages to feel both like everything is in the same time slot and like there isn't enough time slots. Emily's interactions also tend to be a waste 90% of the time, almost the only evening activity at this point and it usually does nothing anyway. Also, it's annoying the way the UI change removes the buttons at the bottom (back, skip, menu, save, etc.) half the time and just limits saving to be from the laptop or when there does happen to be buttons at the bottom. It would be nice to have a navigation menu in the house too, it's a little annoying getting around when you can't see what room is what without holding on the button, which is hard to see around one's finger too. The timer for the Mary's paperwork mini game is barely enough to read what's happening sometimes. 

This was honestly a lot more detailed than I expected. I mainly wanted to make a point of the frequently failed interactions with Emily, but I guess the other things were worth mentioning. I do like the game so far, it's just these annoyances are getting in it's way. I hope this comes across as more helpful than just complaining. 

Hi, thanks for your feedback. I tried to make saving available in all events in the latest updates, and now this tab is always accessible when you’re outside the sandbox. In the sandbox itself, it’s simply impossible to add the save option — it would overlap with other buttons. I tried to solve this issue by adding a save button to the computer instead.

As for interactions and similar features, I think that’s because there have only been a few updates so far — just three. Over time, I believe the game will gradually fill up with content, and the sandbox won’t feel as empty as it might seem right now.

Fair'nough. The text without buttons was the bigger issue with this, so if that's sorted, then that's good. Makes sense about the overlap; I think recall a number of other sandbox games having unique buttons that either directly allow saving or at least being up text that have the buttons below to make it easy too. 

I'm sure it will make a lot of difference later with more options available. I do try to push through slow starts for that reason. It's often been well worth it. 

The only remaining concern is Emily's interactions being a failure most of the time. For all I said about the rest, this is prolly the most annoying thing.