Fair'nough. The text without buttons was the bigger issue with this, so if that's sorted, then that's good. Makes sense about the overlap; I think recall a number of other sandbox games having unique buttons that either directly allow saving or at least being up text that have the buttons below to make it easy too.
I'm sure it will make a lot of difference later with more options available. I do try to push through slow starts for that reason. It's often been well worth it.
The only remaining concern is Emily's interactions being a failure most of the time. For all I said about the rest, this is prolly the most annoying thing.