Looks like I was wrong about them having Discord.
Tek36
Recent community posts
It hasn't been very long since the last update, compared to many others, but there is a lack of recent communication given a know issue that is stopping many of us playing (renaming bug). One would've thought it'd be given a fix by now. So it should still be going, but one can't be too sure atm. You'd have to look into their discord to get a better idea I suppose.
The name bug should have a ticket coming in the next update, whenever that is.
As for the Easter eggs, if you look around almost each location should have one or two (I don't know if there was ever 3) Easter eggs hidden in plain view. One I remember off hand is in the player bedroom on the window seal (I'm suddenly not sure if that's the right spot now XD, unfortunately there's no going back to look; but there is a comment that has something about the info on the locations, or it might have been on the discord - sorry, it's been quite a while).
Whether or not I agree with the choice of how to proceed (I mostly do), I have the utmost respect for sticking to your guns on this so well. So many people would make an excuse to extend the waiting or something, but you've kept your word to yourself (as well as us of course) and are being upfront about it all. I hope you get your shit back sooner than later, but if not, I'll be here waiting until the day this project stops (with all hopes that it sees the finish you envision for it).
I mean it's got nothing to do with it. The problem isn't going to magically not affect those that paid. XD Not to mention the bad practice that ignoring people is.
As for starting again, that's always a last resort. Though with more linear games it's nowherr near ad bad as a big sandbox game. Have unfortunately dropped at least one due to that. Still, the trouble is getting back to where I was and knowing that's where I'm at. It's easy to lose track between versions.
OK. Thanks. At least I know more of what it was.
I have to say, making it a once off wasn't very good. XD In all honesty, I don't see what benefit that gives. Same with not being able to backtrack. More often than not, when any of these ges have done this, it's caused some kind of similar issue. The once off was unique, but not being able to go back has frequently done little more than annoy the shit out of me because it's inevitable that it'll progress too quickly one way or another at some point and I'll be stuck missing out or have to frequently use the history (if it's even available).
On Android 10.2, I saved during the start of Layla's sex scene, went back to it and had a Sasha scene afterwards that gave me a key. I used the key and had a scene that locked me in where I couldn't go back or even use the menu button (if it's a bug, so be it, hopefully it's easily fixed; if it's intended, it's really frustrating being locked in like that, extra so given the other issues afterwards). Accidentally progressed too many scenes and in trying to go back and use menu, I went ahead even further. Being too far forward and unable to do anything, I closed it and was automatically started where I was. Unable to do anything else, I pressed on quickly until I could use the menu, though going so quickly it seemed to crash the game closed. I went to the menu this time, loaded my Layla save mentioned before and it's somehow saved that I've seen the seen that gives the key and after the Layla scene it goes straight into Sasha's next scene where I have to learn second hand about what I didn't get to see. Now I'm stuck with seemingly no way of seeing what I missed (to clarify, I kissed the scene after going into the white door upstairs in the restuarant/home for the first time).
Hopefully that's not too difficult to understand.
And this is the error when going into the 'girls' option.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/uiscreens.rpy", line 72, in <module>
NameError: name 'deckbutton' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "uiscreens.rpyc", line 72, in script
File "renpy/ast.py", line 1987, in execute
File "renpy/ast.py", line 1966, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1218, in py_eval
File "renpy/python.py", line 1211, in py_eval_bytecode
File "game/uiscreens.rpy", line 72, in <module>
NameError: name 'deckbutton' is not defined
[/code]
I'm getting an error on every 'deck' option/button. Pressing deck is fine, but every single option there and further through cause an error. I'm able to roll back and ignore seemingly fine, though sticking with rolling back just in case. I'm sure I won't need it for anything important before it's fixed.
Edit: I wanted to clarify that it even triggers on 'close deck'
Edit: Latest Android version.