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(+1)

I really love the concept here! The notepad was really cool and I loved that I could create shorthand for the orders to fit everything on the page. I do wish there was an option for mouse sensitivity since it was quite a bit lower than I'm use to but nothing unplayable. Like others said, the difficulty was a bit too high with the rate customers were leaving and how long it took to deliver orders but I think you have a great foundation here. Great job!

Also, I'm always hesitant to implement path finding in a jam game so it's impressive you were able to get it working!

(+1)

"I'm always hesitant to implement path finding in a jam game" yes it was a major issue LMAO, the game also needed 3 layers of AI to get the diner active which made it so play testing wasn't really done until the last hour leading to high difficulty (you can't win the game is high score btw). This game needed way more prep, and a FPS controller and menus made ahead of time, lessons for next time if I'm on a team or solo tackling a challenging concept