"I'm always hesitant to implement path finding in a jam game" yes it was a major issue LMAO, the game also needed 3 layers of AI to get the diner active which made it so play testing wasn't really done until the last hour leading to high difficulty (you can't win the game is high score btw). This game needed way more prep, and a FPS controller and menus made ahead of time, lessons for next time if I'm on a team or solo tackling a challenging concept