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Bug: When you already have a Mighty Shield it's not possible anymore to craft an Epic Shield (Old Man Harris comments on the menar wood, but only "Nevermind" is shown in the dialog)


Minor Bug: The bottom left Whip Fern does not disappear when gathering it.


Generic Issue with "Stamina": When doing a lot of Fighting, you loose all your Stamina. Would be great to have a possibility to recover some of it fast (kind of "take a break", "have lunch", "eat some food" or similar). Generally I would think eating breakfast should give an initial boost to stamina (AFAIK otherwise its just one hour wasted...).

In general I think that stamina idea could be a bit expanded: Strenuous stuff like Black-Smithing, Woodworking or Chopping could use a fixed amount of stamina as well (per hour). Recovery of Stamina should also work on an hourly base (based on physical fitness and maybe toughness). The starting amount of stamina (including staring regeneration) should allow about 3 hours of continues work (more possible once physical fitness gets higher so, recovery is better). IMO recovery of stamina should not match the spent amount below elite level.

Thanks for your feedback - please use the bug report form here. Whip fern not disappearing is definitely a bug and I'll look into that, but I might forget and that's why I like people to submit bugs.

- You can only craft one shield per day, so if you've already crafted the mighty shield you can't make the epic shield. it should default to crafting the best shield possible, if that's not working I can take a look

- Stamina is one example of me trying to make rpgmaker do things it doesn't naturally want to do, so it's a little janky in places and I'm trying to fix that without breaking the whole thing. What's supposed to happen is that you use stamina while fighting and then it regenerates like health by walking around or at the end of combat turns. Eating breakfast does increase your max stamina for the day, but it might take a minute for that to update correctly. I'm split on using stamina out of combat - it's thematically appropriate, but might not make for the most fun gameplay. Still in work in progress, and thanks for your thoughts!

If stamina regeneration ever hour, it’s not like it make a difference if it used outside of combat unless crafting takes more stamina than is regeneration. Especially with physical fitness leveling from relatively a lot of sources in game. Crafting would somehow have to scale with the stamina usage or be high to begin with for it be relevant, which is unrealistic since normal humans not empowered by the system can do it.

Right - adding stamina cost to those activities would either be barely noticeable, or it would be a burden to the player having to manage another system that's not really connected to the fun parts of the game

The Shield thing was more like: I spend the morning crafting some Equipment. Then I go to Menar Wood. When back I tried to craft a shield again…

Next day I went to Menar wood without Shield… This worked fine. Not sure why to restrict to one Shield per day. If you could make a better one than you already have I would definitely do so before heading into a fight…

I understand - the restriction is mostly on my time and effort. Most of the time players don't need more than one shield in the same day, and it's easier for me to put all the logic together as one "create shield" operation that can only happen once per day and makes the best shield possible instead of having multiple once per day shield-making options. Part of the once-per-day restriction I think was from an early simple version of my daily reset logic, which is now a bit more robust and able to remove multiple shields from Graham's inventory, so maybe I can just remove that restriction. The best (but most work for me, for honestly pretty minimal reward) would be to only let you craft a second shield if you are able to craft a better one than you did previously. I'll think about this and maybe add something in to the blacksmithing / woodworking updates that happen in the future.