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A member registered May 01, 2024 · View creator page →

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just a lot of getting into fights and using "defend".


fun fact, Evasion Mastery title gives +40% defense, +25% critical hit evasion, +50% effectiveness of the guard (defend) action, and +30% to evasion

If your fire resistance skill is at least 25, there's an option if you interact with the fire in the top right in the blacksmith's...

Download it from here, it's essentially a new game but you can manually move your savefile (it's a file called something like "Save01.rvdata2" in your game folder). Just copy that over to the new install location, pitch the old game, and you're good to go.


New build should go up later today, i'm just still trying to fix an uncooperative bug.

exercising at home is done on the right side of graham's room, below the status book. it's only available up to physical fitness 20 though. i should have 0.32 uploaded here tomorrow with the fix (and other stuff), just getting some testing in today

Sorry about that - hopefully you can enjoy some other games and hobbies for a few days while I get the next update out.

Thanks for playing, and sorry about this bug. In 0.31 the blacksmith is bugged, but you can sneak past the bug if you exercised at home that morning. 0.32 will have that bugfix, other bugfixes, and some new content, probably this weekend

Yep, I've gotten a few reports about that and it's been fixed for the next update. Weirdly enough, you can fix that now by exercising in your room (but if your physical fitness is too high for that you're out of luck). I'm planning on getting 0.32 out by sometime next week, which will have that, another small bugfix, and some new content for the academy. Sorry for the inconvenience!

Menar wood + woodworking, then go to the blacksmith

No, sorry - that's kinda the point of the game. In the first half or so of the content that exists right now you can use the clock in the house to select your activities and that speeds up the process a bit but I don't know if I'll add anything like that for the post-dragon content.

Thanks for playing! I've mostly been focused on getting the content in the game, but I'm going to be adding some more few quality of life / in-game hints in the next couple of small updates. The wiki isn't fully up to date, but it's got a lot of the basics for early game stuff

Thanks for playing! 

Have you been anywhere besides the lumberyard? It is possible to just grind your way up by dying to the tree over and over again until you can survive it, but that's not the easiest way.

I believe some areas have a little background music, but it hasn't been my focus. I usually end up muting background music when I'm playing games, so I don't think of it too much as a game developer. I'll try to make sure each area has BG music included, even if it's just from the rpgmaker default assets.

Thanks! I've heard of "release that witch" but haven't read it, definitely in the same genre though

new game will be historical sim, no magic. but I'd also like to pick back up my work on EconoKnight, an RPGmaker game that's here on itch, which also has strong economic themes and does have magic.

actually, other question just to clarify - you said this happens when you load a save? like you can start a new game and play fine, but if you save and reload that's when you have the problem? or does that happen in any game state?

Yeah, sorry I can't help. I'm not aware of anyone else having that issue, it does sound like an input issue on your side though. You said you ran it on two different computers, were you using the same keyboard, or did you possibly have a controller plugged in?

sounds like an input issue on your end. does the same thing happen if you start a new game?

Save files should be able to transfer over safely

The first alpha build of 0.3 is available to play testers now in the SSG discord, I'll probably have a second build this weekend. Planning to get the final update out before the end of the year!

I'll take a look, you should still be able to read Lewis's book but if not I can fix that. I'm going to do a new release this weekend with a bunch of bug fixes and then new content in 0.3 someone before the end of the year. Thanks for playing!

I'll double check the requirements when I get a chance (so not for a couple days because I'm away for the weekend), but I believe you can't ask about healing magic (and get introductory magic) unless you have the regeneration skill already.

Talk to master Osgood in the reliquary. If you're at 90 you should have spoken to him already, but he may have some different things to say now.

it's a more subtle reference than the one in my other game :D

To get regeneration: you need level 25 physical fitness, then you need to be at low (below 10%) health during combat and it should trigger to gain the skill

Lumberjacking is the only skill that goes over 90; a few other skills can get to 90 but 50-90 goes pretty slow. Using magic skills in combat gives XP for that type of magic, so those, evasion, combat mastery, toughness, axe mastery can all get to 90. Regeneration can get to 90 but it's difficult (50+ you only get XP from being at low health AND poisoned or on fire). There's no requirement of any skill over Expert (50) except for lumberjacking.

the only trees that can level lumberjack over 70 are in the "menar sanctum" area - have you spoken to master osgood at the reliquary?

You learn different spells, and you can't start training a skill in the mages guild

The tavern is not available, sorry

the menar grove enemies are much tougher than the enemies in the mines up north, better to start your combat training there

have you worked at the blacksmith or the woodworking shop? the Baron needed equipment for his guards, if you help make the equipment they'll be able to assist you

keep working with the blacksmith, you should be gaining fire resistance levels there as well...

ah, i had already contacted support to get the game indexed and searchable, now apparently it's not anymore. thanks, i'll ask them about it again

You need to have used a Burn Salve before - see if the Blacksmith has anything to say if he sees you when you have the Burned status, maybe you have to get close to the forge for that...

Thanks! Status is already fixed, that's in the next update hopefully this weekend. 

I'd love to have a better way to display skills, but there are limitations on how that's handled in RPGMaker (one of many reasons I'm moving away from it after this game). I've already done enough breaking the system, in trying not to do any more (Fire and poison DoT being typed, resistances reducing damage by a percent, everything about toughness and walking skills, etc)

Thanks for playing!


You can get a burn salve from Emmy's room if you talk to her in the morning. Once you've used several burn salves, you'll get the option of asking Emmy how to make one yourself. If your alchemy skill is high enough, you'll understand what she's saying and then you can gather ingredients and make the salve in Emmy's room.

Hey, thanks for playing! I'll address all of your points here in one post, but let me know if I missed anything.

- I'll look at the Baron's event. This may already be fixed for next update but I'll double check.

- Status screen should be fixed to have all attainable skills (that are level 1 or above)

- In order to get access to Mr Harris's office, you need to have read Lewis's book in his room, then talk to Lewis at the lumberyard (doesn't have to be the same day, but has to be on the first day of a loop). Then if you talk to Mr Harris in the morning, you can ask to look at his books. If you're on the second day or later of a long loop, you get the other conversation with Lewis (which I won't spoil exactly what to do, but you need to talk to Lewis in a few different scenarios).

Hope that helps you, and thanks for using the bug report form! You can check here on the status (but of course you won't have a fixed version until next update)

Good question, I was thinking of doing a short devlog today with an update. 0.22 with a little new content around Starsight should come out in the next week or two, and then probably the next update will be the major update 0.3 which i'm hoping to have out sometime in december.

Yeah this isn't a bug, this is intended although still a work in progress. The problem from a game design perspective is that if you go from having 14 (or fewer) actions per loop to having 50+ actions in a loop, that long loop lets you level up skills way too fast. So the ~20 units of time in an academy class only gives you about 5 units of skill progress. I'll be tweaking this more, and some other methods of leveling might even need to get slower to match up more reasonably.

I will mention that there are several skills you can only learn at the school, so don't miss those.

Thanks for playing!
1) You should be able to manually move over your save file; I have often suggested players start new saves for new versions, but I'm mostly done tinkering with bae game mechanics for now so that shouldn't always be necessary. If you ever run into a weird bug though it may be related to having an old save.

2) Those are the best possible right now; adding some more craftable items will be part of the blacksmithing and woodworking revisions that will happen in some future update (check the survey!)

3) There are definitely some reasons that information could be helpful to Graham, but he just hasn't figured that out yet (and I haven't added it to the game yet). One of the things I like about Stubborn Skill Grinder that I'm trying to bring into this game is the idea that a time loop isn't just following the same path every time and trying to get a little further - sometimes you learn that there was a different path you could take right from the beginning. So I really like having these things that Graham doesn't notice or doesn't care about, and later he realizes they're worth paying more attention to.

for 1, I'm not sure exactly what you're experiencing. There are 3 shelves of books in the mage's guild; the top and bottom shelves don't have any content yet. The middle shelf has the new spellbooks. I'll remove the door/curtain because it's a little confusing and the message is kinda incorrect now, but interacting with the middle row books doesn't require you to interact with that door/curtain in any way. You should be able to try to study magic, and if your relevant skill level is too low there's a message saying so.

for 3, I'll dig into this but if anything I'm seeing the opposite, where stamina is regenerating too fast. the "defend" action should regain 5 stamina, and then stamina is regained per turn based on physical fitness (which also affects max stamina). If you ever get into a situation where you'd like to just die already and end the fight, you can press right arrow to skip your turn without taking any action.