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A member registered May 01, 2024 · View creator page →

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As you said, this is an RPGmaker limitation - I haven't seen a plugin for that specifically and I'm not sure if it's possible.


As for different actions giving different amounts of experience, they do! Taking a class in the academy spends more time and also gives you more experience than a single action of training it yourself that takes 1 unit of time. More differentiation will happen in future updates (e.g. new things you can craft but you have to learn at the academy)

Ah, if your Mana Control skill is less than 5 I see why exercise wouldn't be repeatable. That will be fixed in the next update. There were also some hiccups with the "continue reading" and the dragon event that I think I've nailed down.

Totally makes sense, thanks for giving specific examples, I can try to improve those. If you use the bug report form it makes it less likely that I'll forget about it.

Thanks for playing and thanks for your feedback - I'll address what I can here. 

1) A skill to regain stamina is a good idea... ;)

2) Sorry about your hand. If there are specific interactions that are very annoying, please let me know via the bug report link. I'm terms of the overall grindiness of the game, I understand not everyone likes it but grindiness is the point, not an unfortunate side effect. I'm definitely willing to add or alter some quality of life improvements such as the clock time skip, but it's still going to be grindy.

3) This is also something I've been eliciting specific feedback on so I can try to make changes. I think I can add a forced time (that is, you can't immediately skip) to the training cap messages, I think that would help. 

4) You can see what level the skill is (menu - items - skills), but I'm intentionally not showing you how close you are to the next level. I don't know how other RPGmaker games do things, my skill system is my own cobbled together mess. Again I know how I could share more detail, but at least for now I've chosen not to.

I'm using itch's way to update files now, so it may make things a little weird. If you can visit the library in the academy it's definitely 0.32. I'll check what's going on when I get a chance

just a lot of getting into fights and using "defend".


fun fact, Evasion Mastery title gives +40% defense, +25% critical hit evasion, +50% effectiveness of the guard (defend) action, and +30% to evasion

If your fire resistance skill is at least 25, there's an option if you interact with the fire in the top right in the blacksmith's...

Download it from here, it's essentially a new game but you can manually move your savefile (it's a file called something like "Save01.rvdata2" in your game folder). Just copy that over to the new install location, pitch the old game, and you're good to go.


New build should go up later today, i'm just still trying to fix an uncooperative bug.

exercising at home is done on the right side of graham's room, below the status book. it's only available up to physical fitness 20 though. i should have 0.32 uploaded here tomorrow with the fix (and other stuff), just getting some testing in today

Sorry about that - hopefully you can enjoy some other games and hobbies for a few days while I get the next update out.

Thanks for playing, and sorry about this bug. In 0.31 the blacksmith is bugged, but you can sneak past the bug if you exercised at home that morning. 0.32 will have that bugfix, other bugfixes, and some new content, probably this weekend

Yep, I've gotten a few reports about that and it's been fixed for the next update. Weirdly enough, you can fix that now by exercising in your room (but if your physical fitness is too high for that you're out of luck). I'm planning on getting 0.32 out by sometime next week, which will have that, another small bugfix, and some new content for the academy. Sorry for the inconvenience!

Menar wood + woodworking, then go to the blacksmith

No, sorry - that's kinda the point of the game. In the first half or so of the content that exists right now you can use the clock in the house to select your activities and that speeds up the process a bit but I don't know if I'll add anything like that for the post-dragon content.

Thanks for playing! I've mostly been focused on getting the content in the game, but I'm going to be adding some more few quality of life / in-game hints in the next couple of small updates. The wiki isn't fully up to date, but it's got a lot of the basics for early game stuff

Thanks for playing! 

Have you been anywhere besides the lumberyard? It is possible to just grind your way up by dying to the tree over and over again until you can survive it, but that's not the easiest way.

I believe some areas have a little background music, but it hasn't been my focus. I usually end up muting background music when I'm playing games, so I don't think of it too much as a game developer. I'll try to make sure each area has BG music included, even if it's just from the rpgmaker default assets.

Thanks! I've heard of "release that witch" but haven't read it, definitely in the same genre though

new game will be historical sim, no magic. but I'd also like to pick back up my work on EconoKnight, an RPGmaker game that's here on itch, which also has strong economic themes and does have magic.

actually, other question just to clarify - you said this happens when you load a save? like you can start a new game and play fine, but if you save and reload that's when you have the problem? or does that happen in any game state?

Yeah, sorry I can't help. I'm not aware of anyone else having that issue, it does sound like an input issue on your side though. You said you ran it on two different computers, were you using the same keyboard, or did you possibly have a controller plugged in?

sounds like an input issue on your end. does the same thing happen if you start a new game?

Save files should be able to transfer over safely

The first alpha build of 0.3 is available to play testers now in the SSG discord, I'll probably have a second build this weekend. Planning to get the final update out before the end of the year!

I'll take a look, you should still be able to read Lewis's book but if not I can fix that. I'm going to do a new release this weekend with a bunch of bug fixes and then new content in 0.3 someone before the end of the year. Thanks for playing!

I'll double check the requirements when I get a chance (so not for a couple days because I'm away for the weekend), but I believe you can't ask about healing magic (and get introductory magic) unless you have the regeneration skill already.

Talk to master Osgood in the reliquary. If you're at 90 you should have spoken to him already, but he may have some different things to say now.

it's a more subtle reference than the one in my other game :D

To get regeneration: you need level 25 physical fitness, then you need to be at low (below 10%) health during combat and it should trigger to gain the skill

Lumberjacking is the only skill that goes over 90; a few other skills can get to 90 but 50-90 goes pretty slow. Using magic skills in combat gives XP for that type of magic, so those, evasion, combat mastery, toughness, axe mastery can all get to 90. Regeneration can get to 90 but it's difficult (50+ you only get XP from being at low health AND poisoned or on fire). There's no requirement of any skill over Expert (50) except for lumberjacking.

the only trees that can level lumberjack over 70 are in the "menar sanctum" area - have you spoken to master osgood at the reliquary?

You learn different spells, and you can't start training a skill in the mages guild

The tavern is not available, sorry

the menar grove enemies are much tougher than the enemies in the mines up north, better to start your combat training there

have you worked at the blacksmith or the woodworking shop? the Baron needed equipment for his guards, if you help make the equipment they'll be able to assist you

keep working with the blacksmith, you should be gaining fire resistance levels there as well...

ah, i had already contacted support to get the game indexed and searchable, now apparently it's not anymore. thanks, i'll ask them about it again

You need to have used a Burn Salve before - see if the Blacksmith has anything to say if he sees you when you have the Burned status, maybe you have to get close to the forge for that...

Thanks! Status is already fixed, that's in the next update hopefully this weekend. 

I'd love to have a better way to display skills, but there are limitations on how that's handled in RPGMaker (one of many reasons I'm moving away from it after this game). I've already done enough breaking the system, in trying not to do any more (Fire and poison DoT being typed, resistances reducing damage by a percent, everything about toughness and walking skills, etc)

Thanks for playing!


You can get a burn salve from Emmy's room if you talk to her in the morning. Once you've used several burn salves, you'll get the option of asking Emmy how to make one yourself. If your alchemy skill is high enough, you'll understand what she's saying and then you can gather ingredients and make the salve in Emmy's room.