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A member registered May 01, 2024

Creator of

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Thanks for playing! I'll look into that, that might be difficult for me to solve if it involves core RPGMaker features around combat display.

Different activities have different caps for how far they can increase a specific skill - I need to do a good recording of all those caps and adjust them.


Being knowledgeable about your enemies in a fight also gives you some slight increases to your stats, which could get you another action.

"Brace yourself" basically just means you're taking the full damage. Theoretically it's possible to survive that but it's not really likely with the content in the game right now. Using "Mighty Chop" to cut down the tree does make all of the survival options easier than using regular chops.

Physical Fitness increases your Attack, Defense, Max HP, and Agility. Agility is what gives you more actions in combat. If you are On Fire or Burned, your agility is penalized so that will usually take away an extra action. High levels of Physical Fitness will give you more actions.

You're asking a lot of questions, I'll try to address what I can. I have some more quality of life changes I'll make to reduce the amount of repetitive text you have to click through while training skills. Next update I also should have messages added in when you've reached the cap of a training method, so that should be more transparent.

Thanks for playing! Different areas can level up your swimming skill different amounts, the well isn't very deep water so you may have already passed the cap for swimming skill there. You shouldn't be leveling up THAT fast though, so I'll take a look and see if I made an error there.

Thanks for playing, good catch. I changed his interactions a bit to avoid repetition, but looks like I missed an edge case. I'll have that fixed in the next update.

Thanks for playing and thanks for your feedback. Can you tell me which convo you're having so I make sure I can get it fixed?

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Thanks for all your feedback. There's definitely a lot of work to do in game balance, some skill caps will be lowered (they might have been already but if you have an old save you're already past), and of course there will be more and tougher enemies in the future. Mighty Chop vs Mighty Cleave is definitely not a hard choice in combat, but Mighty Chop still helps you when you're trying to chop down a tree. Graham is first and foremost a lumberjack so using an axe should be best for him, but there may be times he gets disarmed and has to fight with his hands. I could switch the time skip to do axe/unarmed depending on what's equipped, I'll look into that.

Thanks for your feedback. I may chance the functionality of the time skip in the future, but I'm happy with how it works for now. As the game develops and more content is added, there should be a little bit less repetitive grinding needed as more ways to train skills will be available.

Thanks - I believe this has been fixed in the upcoming patch, but if you keep seeing this please let me know.

The next major update should include additional content in the mines...

Not automatically, but you can transfer your save file over. In some cases there may be bugs caused by using an old savefile though, and it's possible new content won't appear correctly. I'll do what I can to keep older saves compatible, but my priority is that when I get to version 1.0 that everything will work there.

Thanks for playing! I'll be releasing a patch later today with a bunch of bug fixes, I believe this issue is fixed but if you still experience this in 0.1.5e please let me know.

Thanks for playing! It's really awesome to hear people spending so much time on this game that I've made. Unfortunately you've reached the end of the story for now, but I'll have an update with new content in a couple weeks or so.

Yes, sorry this is the only way to share a game made in RPGmaker and itch hasn't reviewed it yet so they put some sort of warning around it.

Thanks for playing! Swimming is a known bug and will be addressed in the next update.

For the armor, I'll add some hinting in-game for this but you need to have entered the mines and had your class change to "Adventurer" before you can equip.

Thanks for playing and for all of your feedback! Some of what you've mentioned are known issues that will definitely be fixed in the next update (please refer to the update on devlog 0.1.5d for a list of known issues).

Saying "I'll do this action 10 times please" instead of having to click / hit a button 10 times would be nice but it kinda goes against the skill grinding theme, ya know? That said there is a time skip function at the clock in the house that is currently broken, but you still need to select things one at a time. There will be some... longer time skip functionality later in the game, once I get there.

The current skill book / status displaying skills one at a time is the simplest way for me to show only the skills that you've earned without giving any in-game hints about skills that are attainable but you're still at 0. If I figure out a way to display it better, I will.

The conversations with Foreman Taylor are on my "not broken, but needs revision" list, definitely need to clean that up, but people will definitely react when Graham suddenly has way more skill than he did (in their perspective) just one day earlier and may need to see proof.

Thanks for playing! In order to unlock the regeneration skill, you'll need to be Journeyman (level 25) in Physical Fitness first

Thanks for playing. This is a common issue and I plan on adding some more in-game hinting, but you can't equip that stuff until you've gone into the Mines and your class changes to Adventurer. If you have the adventurer class and this problem persists, please let me know.

Hm, I thought I had fixed that. Thanks for letting me know, I'll look into it.

Thanks for playing! This is a known issue and I should have it fixed next update this weekend.

Thanks for playing! 1) and 2) are known issues and should be fixed soon. 3) should be an easy fix, thanks for finding it. 4) I'll look into as well.

Thanks for playing! Checking and fixing the tree chopping is at the top of my to-do list, I'll hopefully have that fixed next weekend.

Not sure what would be causing lag in those areas, but I'll keep an eye out for other reports.

It's not a very important or useful skill right now, but there's really only one water source in the early parts of the game, and there's a very good reason you might want to jump in...

I've heard this before and have been unable to reproduce - can you tell me more about your game state and what happened?

Thanks for playing - make sure you're on 0.1.5c, there's a fix for axe mastery and an adjustment to the dragon fight. If you're still having troubles, let me know. Definitely more spells coming in future updates - Graham isn't going to turn into a full wizard, but he's not as opposed to using magic as some other skill grinders are.

Mr Harris bug is fixed in the upcoming version. Fire resistance doesn't prevent you from becoming set on fire, but it decreases how long that lasts.

Thanks for playing! Axe mastery bug is known, I'll have a fix out for that very soon. Unfortunately that breaks the logic for Foreman Taylor (the bald guy; the one you see in the eavesdropping is Simon's father), since he needs you to level up Axe Mastery to teach you a new skill.

Thanks for, I guess trying to play. Alt-Enter should take it to fullscreen, although I'm afraid the resolution is still the same  (640x480) and that's the biggest I can make it from this version of RPG Maker that I'm using.

This is a restriction of the game engine - when an attack does no damage, RPGMaker says "null" instead of 0. If I can figure out how to change that, I will.

Yeah, unfortunately nothing I can do about this for now, Windows by default is suspicious of .exe files but that's what RPGmaker gives me. Thanks for playing!

Your class changes once you've entered the mines, and that enables you to equip the higher quality armor. If you've entered the mines and still can't equip, let me know any other details and I'll look into it. Thanks for playing!

Ah, good catch, I can fix that event so it only fires when entering the room not leaving.
There is a "status book" item that should be in your inventory that will give the exact same output as the room journal. I'll make sure there's something in-game mentioning that. Thanks for playing!

Good catch with the mines guard, been meaning to update that guy anyway. There's some lively discussion in the SSG discord (which is what led to Rhoden giving me that shoutout today) but I'm not ready to have my own discord for this yet, it's still just a little hobby I work on. Thanks for playing though, and please do share this page and encourage others to play!

Yep, Axe Mastery is a known bug and I should have a fix out for that soon, thanks for playing!

Thanks for playing - Axe Mastery is a known bug I'll be fixing soon. You can't equip armor until you've gone into the mines at least once, so that may be your problem? Otherwise I'd need more info to figure out what's going wrong.

https://bcbcc.itch.io/learning-curve

Graham wakes up, goes to work, dies. Then he wakes up again.

Learning Curve is a game about a guy stuck in a time loop, reliving the same day over and over again but gaining skill levels as he goes. Inspired by LitRPG novels (especially Stubborn Skill-Grinder in a Time Loop), take Graham from a lowly possibly-cursed lumberjack to the apex of power in his world.

This game is actively under development, when I have time for it. Sharing here for free because I hope other people will enjoy this game and give me feedback. Everything is still work-in-progress, including graphics and audio.

Made on RPGMaker VX Ace - only playable on Windows, sorry. 



Hey everyone, this is my first game published on itch.io, it's an RPGMaker time-looping RPG called Learning Curve. Very much still a work in progress, but I really enjoy people playing something I've made, so that will motivate me to keep adding content in the coming months. No plans to ever charge for it, so please enjoy.