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A member registered May 01, 2024 · View creator page →

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To get regeneration: you need level 25 physical fitness, then you need to be at low (below 10%) health during combat and it should trigger to gain the skill

Lumberjacking is the only skill that goes over 90; a few other skills can get to 90 but 50-90 goes pretty slow. Using magic skills in combat gives XP for that type of magic, so those, evasion, combat mastery, toughness, axe mastery can all get to 90. Regeneration can get to 90 but it's difficult (50+ you only get XP from being at low health AND poisoned or on fire). There's no requirement of any skill over Expert (50) except for lumberjacking.

the only trees that can level lumberjack over 70 are in the "menar sanctum" area - have you spoken to master osgood at the reliquary?

You learn different spells, and you can't start training a skill in the mages guild

The tavern is not available, sorry

the menar grove enemies are much tougher than the enemies in the mines up north, better to start your combat training there

have you worked at the blacksmith or the woodworking shop? the Baron needed equipment for his guards, if you help make the equipment they'll be able to assist you

keep working with the blacksmith, you should be gaining fire resistance levels there as well...

ah, i had already contacted support to get the game indexed and searchable, now apparently it's not anymore. thanks, i'll ask them about it again

You need to have used a Burn Salve before - see if the Blacksmith has anything to say if he sees you when you have the Burned status, maybe you have to get close to the forge for that...

Thanks! Status is already fixed, that's in the next update hopefully this weekend. 

I'd love to have a better way to display skills, but there are limitations on how that's handled in RPGMaker (one of many reasons I'm moving away from it after this game). I've already done enough breaking the system, in trying not to do any more (Fire and poison DoT being typed, resistances reducing damage by a percent, everything about toughness and walking skills, etc)

Thanks for playing!


You can get a burn salve from Emmy's room if you talk to her in the morning. Once you've used several burn salves, you'll get the option of asking Emmy how to make one yourself. If your alchemy skill is high enough, you'll understand what she's saying and then you can gather ingredients and make the salve in Emmy's room.

Hey, thanks for playing! I'll address all of your points here in one post, but let me know if I missed anything.

- I'll look at the Baron's event. This may already be fixed for next update but I'll double check.

- Status screen should be fixed to have all attainable skills (that are level 1 or above)

- In order to get access to Mr Harris's office, you need to have read Lewis's book in his room, then talk to Lewis at the lumberyard (doesn't have to be the same day, but has to be on the first day of a loop). Then if you talk to Mr Harris in the morning, you can ask to look at his books. If you're on the second day or later of a long loop, you get the other conversation with Lewis (which I won't spoil exactly what to do, but you need to talk to Lewis in a few different scenarios).

Hope that helps you, and thanks for using the bug report form! You can check here on the status (but of course you won't have a fixed version until next update)

Good question, I was thinking of doing a short devlog today with an update. 0.22 with a little new content around Starsight should come out in the next week or two, and then probably the next update will be the major update 0.3 which i'm hoping to have out sometime in december.

Yeah this isn't a bug, this is intended although still a work in progress. The problem from a game design perspective is that if you go from having 14 (or fewer) actions per loop to having 50+ actions in a loop, that long loop lets you level up skills way too fast. So the ~20 units of time in an academy class only gives you about 5 units of skill progress. I'll be tweaking this more, and some other methods of leveling might even need to get slower to match up more reasonably.

I will mention that there are several skills you can only learn at the school, so don't miss those.

Thanks for playing!
1) You should be able to manually move over your save file; I have often suggested players start new saves for new versions, but I'm mostly done tinkering with bae game mechanics for now so that shouldn't always be necessary. If you ever run into a weird bug though it may be related to having an old save.

2) Those are the best possible right now; adding some more craftable items will be part of the blacksmithing and woodworking revisions that will happen in some future update (check the survey!)

3) There are definitely some reasons that information could be helpful to Graham, but he just hasn't figured that out yet (and I haven't added it to the game yet). One of the things I like about Stubborn Skill Grinder that I'm trying to bring into this game is the idea that a time loop isn't just following the same path every time and trying to get a little further - sometimes you learn that there was a different path you could take right from the beginning. So I really like having these things that Graham doesn't notice or doesn't care about, and later he realizes they're worth paying more attention to.

for 1, I'm not sure exactly what you're experiencing. There are 3 shelves of books in the mage's guild; the top and bottom shelves don't have any content yet. The middle shelf has the new spellbooks. I'll remove the door/curtain because it's a little confusing and the message is kinda incorrect now, but interacting with the middle row books doesn't require you to interact with that door/curtain in any way. You should be able to try to study magic, and if your relevant skill level is too low there's a message saying so.

for 3, I'll dig into this but if anything I'm seeing the opposite, where stamina is regenerating too fast. the "defend" action should regain 5 stamina, and then stamina is regained per turn based on physical fitness (which also affects max stamina). If you ever get into a situation where you'd like to just die already and end the fight, you can press right arrow to skip your turn without taking any action.

Thanks for playing, good question. There's a simple system in place right now - if you take the full class you get a certain amount of XP, if you take a partial class (after time = 10 in the morning i think) you get a reduced amount, 3 instead of 5 or something like that. I'll probably expand on that later and make it a little more complex

I understand - the restriction is mostly on my time and effort. Most of the time players don't need more than one shield in the same day, and it's easier for me to put all the logic together as one "create shield" operation that can only happen once per day and makes the best shield possible instead of having multiple once per day shield-making options. Part of the once-per-day restriction I think was from an early simple version of my daily reset logic, which is now a bit more robust and able to remove multiple shields from Graham's inventory, so maybe I can just remove that restriction. The best (but most work for me, for honestly pretty minimal reward) would be to only let you craft a second shield if you are able to craft a better one than you did previously. I'll think about this and maybe add something in to the blacksmithing / woodworking updates that happen in the future.

Right - adding stamina cost to those activities would either be barely noticeable, or it would be a burden to the player having to manage another system that's not really connected to the fun parts of the game

Thanks for your feedback - please use the bug report form here. Whip fern not disappearing is definitely a bug and I'll look into that, but I might forget and that's why I like people to submit bugs.

- You can only craft one shield per day, so if you've already crafted the mighty shield you can't make the epic shield. it should default to crafting the best shield possible, if that's not working I can take a look

- Stamina is one example of me trying to make rpgmaker do things it doesn't naturally want to do, so it's a little janky in places and I'm trying to fix that without breaking the whole thing. What's supposed to happen is that you use stamina while fighting and then it regenerates like health by walking around or at the end of combat turns. Eating breakfast does increase your max stamina for the day, but it might take a minute for that to update correctly. I'm split on using stamina out of combat - it's thematically appropriate, but might not make for the most fun gameplay. Still in work in progress, and thanks for your thoughts!

What exactly happened when you tried to download? It seemed like itch was having some connectivity issues earlier today; if there's a windows anti-virus thing warning you about .exe files you should be able to tell it you trust the file (you might have to click on "more info" first?).

Downloading works fine for me, and other people seem to have gotten it as well.

Just an update here: still working on 0.2 release and squashing bugs. I've been adding some new features for testers so it's easier for them to get to the stuff later in the game that's being added. This should make testing easier as the game moves forward and catch bugs easier so the "official" itch release is smoother and doesn't need multiple bugfix patches. I expect 0.2 to be stable and release on itch sometime this week.

Thanks for playing! At the beginning of the game, you'll form a party with one of your classmates on the 5th floor, but other teammates can't be added until you get to know them better. You improve your relationship with classmates by talking to them and by taking classes with them. Everyone has a favorite and least favorite class that affects how they feel about you as well.

If you like history and geopolitics lore, you might enjoy my other game, EconoKnight (also on itch, here; currently on development hiatus as I work on this game). Learning Curve is going to be light on those elements, but you'll definitely start to get a little more about the Empire and the history of Clearwood in the next couple of updates.

yep, good feedback. when the new version is out you'll see that there are some different enemy attacks, for example one that deal s guaranteed but low amount of damage so it should be good for training toughness. the numbers will get shuffled around for sure, i'd like regeneration to be more relevant so overall hp value probably needs to be higher

good question - I think it's because itch doesn't like the .exe attachment? I've been meaning to reach out to itch.io support about this, but I know they've been a little busy lately...

I wouldn't recommend using the 0.15 save, but I'm not aware of any reason there would be issues with a save from 0.1.6b to c

Well there's two things going on here. #1 is that I'm not focused on game balance right now. #2 is that as a time looper, you're going to fight enemies that are way beyond you and then later on you've grown past them. I'm trying to make sure both of those situations exist, so for any particular fight or enemy there's only a very narrow window where it's an evenly matched challenge.

Yeah, that whole area isn't done yet I'm gonna have to fix it up and add a lot of stuff there

Talk to Lewis at the lumberyard (you'll need to have the convo with Simon first), then on a subsequent loop you should be able to talk to Mr Harris in the morning before he goes to work and get access to the books. If that doesn't work, then let me know exactly what you're doing and I'll see if I can figure out what's going wrong.

Thanks for playing and for your feedback! I'll take a look at the swimming locations, might be some messed up numbers there. In general I know there are a lot of balance issues, and I'm more focused on getting content added now and game balance will come later. There will be stronger and more varied enemies to train your skills against in the future.

Thanks for your feedback - I'm not sure how exactly I could implement that within RPG Maker VX Ace. My advice for now is to pay attention to what you're doing :)

Hey, thanks for playing! Physical Fitness and Combat Mastery are the skills that will affect Agility (which determines when you get extra actions in combat)

Sorry, I'm not really sure what you're asking. Are you having trouble with something? The game is made in RPG Maker VX Ace, and the crashes that are happening are due to me trying to to some things with damage over time that the game isn't really made for. It's an ongoing process for me to get that working without crashing, and I really appreciate all of my playtesters on the SSG discord and here who find edge cases (and sometimes very common cases) that cause crashes so I can get things working.

Unfortunately some crashes may still happen, but that's exactly why I thought it would be helpful to add the autosave. I'm tracking known bugs but don't plan on pushing another bugfix update unless there's something major I need to correct.

Not unlucky, that's on me. I thought I had fixed that issue but it's still there, I'm gonna see if I can hotfix to at least get something stable, even if it doesn't work exactly as I want.

a few quick replies:
- When you finish fighting fire, if you gained the burned condition during the fight, the blacksmith will automatically trigger the dialog that gives you a burn salve.       -- This is intended, that's how you're supposed to learn about burn salves

-After learning mana control, you can use the mage guild door as training until level 10 with no time spent. -- good catch, I had noticed that in my testing and then missed a step in fixing it.

- When crafting an axe shaft with menar wood, it crafts a shield instead. -- yep, this is an easy fix I thought I had done a while ago.

- When you are fully able to eavesdrop on the conversation at the tent, there's no way to read it again. This is relevant because i accidentally skipped past it. -- people were finding it annoying to keep seeing the same thing if they were just trying to level the skill, so it should only repeat once per day. I'll double check, but eavesdropping the next day you should get the conversation shown again.

-I would also like a skill page to view all skills instead of having them pop up one by one as dialog. --- yeah this is on the wishlist, it's difficult within the constraints of RPGMaker VX Ace to do this without spoiling skills you haven't unlocked yet.

- I would also like if you made a bug report page. -- Yes, I would love to do that, I try to keep up with comments here and in discord but I'm working on a better solution.

Thanks for playing, and thanks for your extensive reports. I'm taking notes and when I get some time in the next few days I'll check everything out and let you know what's up. If you join the Stubborn Skill Grinder discord, I have a channel there where I post early builds for testing and bug finding.

The acolyte at the reliquary will mention the mage's guild if you ask about advanced magic. In order to learn healing magic, you first need to unlock the Regeneration skill