Thanks for playing! I'll look into that, that might be difficult for me to solve if it involves core RPGMaker features around combat display.
BCBCC
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You're asking a lot of questions, I'll try to address what I can. I have some more quality of life changes I'll make to reduce the amount of repetitive text you have to click through while training skills. Next update I also should have messages added in when you've reached the cap of a training method, so that should be more transparent.
Thanks for all your feedback. There's definitely a lot of work to do in game balance, some skill caps will be lowered (they might have been already but if you have an old save you're already past), and of course there will be more and tougher enemies in the future. Mighty Chop vs Mighty Cleave is definitely not a hard choice in combat, but Mighty Chop still helps you when you're trying to chop down a tree. Graham is first and foremost a lumberjack so using an axe should be best for him, but there may be times he gets disarmed and has to fight with his hands. I could switch the time skip to do axe/unarmed depending on what's equipped, I'll look into that.
Not automatically, but you can transfer your save file over. In some cases there may be bugs caused by using an old savefile though, and it's possible new content won't appear correctly. I'll do what I can to keep older saves compatible, but my priority is that when I get to version 1.0 that everything will work there.
Thanks for playing and for all of your feedback! Some of what you've mentioned are known issues that will definitely be fixed in the next update (please refer to the update on devlog 0.1.5d for a list of known issues).
Saying "I'll do this action 10 times please" instead of having to click / hit a button 10 times would be nice but it kinda goes against the skill grinding theme, ya know? That said there is a time skip function at the clock in the house that is currently broken, but you still need to select things one at a time. There will be some... longer time skip functionality later in the game, once I get there.
The current skill book / status displaying skills one at a time is the simplest way for me to show only the skills that you've earned without giving any in-game hints about skills that are attainable but you're still at 0. If I figure out a way to display it better, I will.
The conversations with Foreman Taylor are on my "not broken, but needs revision" list, definitely need to clean that up, but people will definitely react when Graham suddenly has way more skill than he did (in their perspective) just one day earlier and may need to see proof.
Thanks for playing - make sure you're on 0.1.5c, there's a fix for axe mastery and an adjustment to the dragon fight. If you're still having troubles, let me know. Definitely more spells coming in future updates - Graham isn't going to turn into a full wizard, but he's not as opposed to using magic as some other skill grinders are.
Good catch with the mines guard, been meaning to update that guy anyway. There's some lively discussion in the SSG discord (which is what led to Rhoden giving me that shoutout today) but I'm not ready to have my own discord for this yet, it's still just a little hobby I work on. Thanks for playing though, and please do share this page and encourage others to play!
https://bcbcc.itch.io/learning-curve
Graham wakes up, goes to work, dies. Then he wakes up again.
Learning Curve is a game about a guy stuck in a time loop, reliving the same day over and over again but gaining skill levels as he goes. Inspired by LitRPG novels (especially Stubborn Skill-Grinder in a Time Loop), take Graham from a lowly possibly-cursed lumberjack to the apex of power in his world.
This game is actively under development, when I have time for it. Sharing here for free because I hope other people will enjoy this game and give me feedback. Everything is still work-in-progress, including graphics and audio.
Made on RPGMaker VX Ace - only playable on Windows, sorry.
Hey everyone, this is my first game published on itch.io, it's an RPGMaker time-looping RPG called Learning Curve. Very much still a work in progress, but I really enjoy people playing something I've made, so that will motivate me to keep adding content in the coming months. No plans to ever charge for it, so please enjoy.