AMD Ryzen 7 3700X 8-Core Processor 3.80 GHz - RAM 32,0 Go - AMD Radeon RX 6800 (16 GB)
If your talking about the cutscenes they are actually capped at 24 fps! Thats because most movies and shows we watch are captured at 24fps and we are used to certain blur levels in thr motion etc so bslasicslly capping it helps emulate that look of film! If you get to the gameplay its uncapped!
Unreal 5 has no browser support sadly 🤣
I found the issue! It's because I've got 2 screen and the game at launch didn't know wich screen to show.
Now I finished the game and I really enjoyed it! So here his some feedbacks if you are interested:
- Intro very long + sometimes the cutscenes have strange picture moves and effects with pixelization
- I enjoyed the aesthetic and the "Resident Evil" vibes with camera
- Scary zombies until I knew how the AI works
- If you speed run at the beginning to get every object and run to the elevator, there is to much audio logs of the scientist at once I believe, that caused a sound bug on the walkie-talkie guy constantly playing the .mp3 talk file
- The camera when going to much on the corner up right of the room with the wooden staircase creates a glitch, I see over the map stones textures and died some time after
- At the end scene, a lot of the house wall colliders are broken, I went out of the house too early and came back to explore more, and some other walls made me teleport downstairs
- Liked the fact we can sneak! And character controlers are smooth (sometimes difficult when going back (didn't know if I should chose the Up or Down control to continue -> Final house stairs illustrate this very well)
- The elevator scene is way too long, I started to crouch anytime and turn over in the elevator and playing with the light, fear was going away haha
- Story is good