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Trick, Treat & Terror's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #131 | 3.417 | 3.417 |
| Enjoyment (Best Game) | #198 | 3.250 | 3.250 |
| Creativity | #219 | 3.333 | 3.333 |
| Horror | #245 | 2.750 | 2.750 |
| Story | #263 | 2.583 | 2.583 |
| Aesthetics | #321 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
Cute game, enjoyed seeing asset packs reused to make a cohesive map! I do think it may have benefitted from a smaller map with actual NPC interactions?
Also maybe a way to combine the monster hunting more with the candy collecting. I just think trick or treating was fun hehe
Yes, there's definitely room for improvement. Thank you so much for trying it out and giving us feedback! ^^
Had fun trick or treating!
Glad to hear that, thank you for trying out our game! :)
Interesting gameplay. I quite liked the trick or treating feature. Not sure how to capture the ghosties without my sanity completely depleting. It would be fun to have random NPC encounters when you knock on the doors or throughout the streets~
Thanks for playing our game. We have in plan to add an animation when you are knocking to door :)
Cool game, art style was nice. just be careful with limiting how much a payer can see in an adventure game. i got really frustrated not being able o look around and see more. Otherwise really nice game
Thank you so much for testing our game out! I agree, visibility isn't the strong suit of this game. We initially wanted to do it isometric, but we ended up having an isometric design with a fixed perspective camera 🥲
i like the artstyle its cute
Thank you!
They're mainly from KayKit and Quaternius, go check them out:
https://quaternius.com/packs/ultimatemonsters.html
https://kaylousberg.itch.io/
Hello, it's a good little game, i enjoyed it and i find the art syle cool.
There's just one thing, i had trouble finding how to capture the monster, i'm still not sure about it but i managed to capture it with 2 traps, one to stun him and one directly underneath it. Is that the intended way ? (Now that i think about it maybe the thing is to time the activation of the trap as the monster is passing).
Thanks for sharing the game i had fun :p
Thank you so much for testing it out! Sorry if the gameplay is not very intuitive yet 😅 Yes, you need to use the capturing pentagram indeed, and it has an activation time of 2 seconds (indicated by the VFX animation), so you can't abuse it. You can also check your journal; there is the Loadout page, which offers more details about what each tool does. But thank you again for trying it out and leaving this feedback. Much appreciated! 🙏
I managed to get 2/3 objectives finished during my first run. I thought the visuals and sound design were great, but I didn't get a lot of horror/spooky vibes from playing the game; I think this would be very different if the horror and spooky elements were made to be more over the top than they are now. I also I got stuck a few times on the collision meshes for the cars and it took a bit of wiggling to get myself out. Thanks for making and sharing your game!
Thank you so much for testing our game out, and for your detailed gameplay experience feedback, it helps a lot. Yes, there's definetly room for improvement, and the approach we went for wasn't necessary a very horror, over the top one.
Fun little game I got stuck a few times 😅 I like the art style and good vibes
Thank you for testing it out! Yes, there's definitely room for improvement. 😁
Good game, the character is cute.
The atmosphere makes me scared a little bit, because it's too quiet.
Thank you for testing our game :)
Yes, that was kind of our intent. How did you find the gameplay experience? Too boring? Not intuitive enough, or?