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(+2)

This reminds me a bit of killing room but I like this quite a bit more. I got a bit confused at the area with two doors since it kept unlocking back and forth but eventually realized I needed to kill more enemies in the main room to unlock the exit door. The movement felt good (especially the jumping).

Like someone else said, I didn't care for the aim lock. I'm not sure why but something about it was distracting me. I could possibly see that being helpful as an accessibility feature or for controllers through so maybe just having it as a toggle would be nice.

Overall, great stuff!

Thanks for your feedback! We will definitely do something about the aim lock, like a toggle.

Thanks also for mentioning Killing Room. We weren’t familiar with it until now, but it could also be a source of inspiration!

Very constructive feedback, thanks a lot for this!