I am currently working on illustrating her character, and her design can be viewed on my X or P platform for reference to the specific visual details. Due to the complexity involving a large number of motion sequences, the adjustment process required considerable time. Furthermore, both the six-frame animation cycle and the base character model underwent revisions, resulting in a longer production timeline than initially anticipated.
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Nice! I saw the sprite on X — thanks for sharing! It looks very promising (would work well as a healer or white magic user), and I’ll definitely buy it as soon as you release it.
Also, I just wanted to ask if you’re still unavailable for paid commission work? …and if so, whether you think you might be able to take on clients again next year… perhaps in spring?
The customized service will be resumed based on the actual progress of completion. Following the completion of this character, several monster characters remain to be developed. The primary objective is to refine the base template for future use, while incorporating universally applicable hairstyles and two variations in chest size into the base model. Subsequent iterations of the base template will progressively integrate combat sequences as well as other in-game activities, such as mining, fishing, and blacksmithing.