The following plugin can be utilized to augment the quantity of frames.
“Galv's Character Frames”
Customization is relatively expensive. If you can live with that. The reason this character isn't being added further at the moment is that I have plans for additional male base models and some changes to the current animation, including breast shaking. It's in the plans though. But at the moment my top priority is wrapping up on the map tiles that will be on sale soon.
Currently, some scripts or plug-ins that modify the frame number of sprite animation can change the sprite size. The sprite actually cuts the animation. As long as the maximum supported frame size and frame number are changed, the line number can be used. Personally, it is recommended to use a plug-in that can have a more flexible material naming to determine the number of frames and paper size.
My genie has a large size of 64x128 and is centered. RPG Maker's 32 or 48 benchmarks are on the high side, but RPG Maker's character animation sprites are not affected. Since the number of animation frames is not the same in Figure 3, I personally recommend using plug-ins that specify the number of animation frames by name.
My English is not very good, so I used Google Translate here. This is a very good tool. When using pro, there are some problems. There is no response when I click with the mouse. I wonder if it conflicts with the picturebottom plugin? The second is about the list call. At present, only the equipment part is tested. If I have no equipment in the field, an error will be reported. Can a null or space be displayed? In the end, it is my personal expectation. Can the text part be able to call the equipment of a column alone? Now it is a whole list that is called up together.