Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+2)

What a great game! First off, LOVED the music! The tunes were great and the timbre fit the theme, and the size and variety of the musical library in the game, really impressive! Secondly, the level design was really creative, though a bit difficult for me, and the sliding of the player, the reach of fire and the hit-boxes of the obsidian spikes bothered me. Didn't find many glitches! Definitely a contestant for the top spot. ;)

PS. Also forgot to mention, fit the theme perfectly! How the character turns into colossal stone-heads resembling the Olmec culture (not sure though), using up a heart as a mechanic and also handing them over to the Sun stone symbolises the significance of the heart and heart-extraction in Aztec and Mayan culture, seems historically accurate, though I am not specialised in Mesoamerican culture or history, so someone who knows more can correct me. Love the attention to detail and the devlog was a fun read.

(+1)

Thank you for the amazing review!! The music went through thorough research so I'm very happy that so many people liked it. Each dev designed their own levels (rather than all three of us working on each level) so the designs for the levels and the difficulty can be all over the place sometimes (Ian can complete the last level with 6 hearts left but I have yet to complete it even once). The fire traps ended up being the most challenging feature, and the hitboxes in particular were really hard to tune correctly -- too small, and it never hits, too big, and it hits when it shouldn't. 

The reference to Olmec culture and the Olmec stone colossi was not intentional, but you made a really good connection and I wish I had realized that beforehand (especially given that the Olmec culture is the "mother culture" to the Maya and Aztec cultures). And thank you for reading the dev log, it had a lot of stuff about the game that I desperately wanted to talk about but couldn't find the space to in the game itself.