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Yeah I'm still working on it, but a bit slow for various reasons.  I took note of the content related suggestions so I'm working on adding those before another update.

The game is no longer indexed on the site search due to recent events, so people can't even find it (at least I can't outside of this account)... It still gets downloads, but it's demotivating to go weeks without a single notification about it. The last update also received a very lukewarm reception, likely due to lack of confidence in my dev speed.

Regardless, since there's still interest I'm still going to bring it to a point where it feels complete.

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If you do not wish to maintain a Patreon on SubscriberStar page, posting the game on pirate forums like F95 would gain you a lot of attraction (with the obvious downside of people not paying for your game if you do decide to sell it). In fact, I discovered your first game only after it was posted on F95. And there will be other people like myself on such forums, who will continue to donate/pay for games despite them being posted there by pirates (mostly because that forum has one of the best search features; so it's really easy to discover new games).
There will also not be any contract/pressure to deliver update on any cadence (since people get it for free).

For reference, LLabyrinth has a 4.5/5 star on F95 with 240 comments on the thread. And I would encourage you to look up the thread for this game (yes, they posted V2 there). It has very healthy engagement with people praising your work consistently. 

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That's where I downloaded the full NSFW version of lewdest labyrinth. It was a great game.

Yeah I do check from time to time, it's helpful to see if anyone encountered bugs but there isn't much activity unless it's after a recent update. Given the amount of time it takes me to update I don't think a monthly thing is a good idea (I haven't really been paying attention to any recent changes in this area, all I remember is the negativity surrounding it). I would consider a support per update released kind of thing as it would be a way to gauge interest in a project, but itch does not support that since it's more of a storefront.

I'll just continue with the way things are for now, maybe in the future I can be a faster dev. And thanks for the continued support.

Don't focus on the negative and ignore the positive, that is a good way to kill one's morale.

Hey man, sad to see you so demoralized... For what it's worth, I've been a fan of your stuff since the early beta versions of Lewdest Labyrinth and I pretty much never stopped being excited for whatever you were cooking up next, even before there was ever a teaser for Nights Labyrinth. I love ero games and feel like a lot of it has become really derivative and devoid of passion these days. Your project is one of those games that still has me really excited for its eventual release. I find that the gameplay and erotica in your games blend perfectly, and your stuff has a real handcrafted charm to it. Updates may be rare, but every time you post something new it's genuinely really exciting for me, and I'm sure it is for many others as well. Fingers crossed you can get out of your slump!

Last update had some of my favorite stuff. I love haunted house content. While the updates take a while I'm still very happy to see anything. Know you at least got a bunch of people who are waiting with baited breath.