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If you do not wish to maintain a Patreon on SubscriberStar page, posting the game on pirate forums like F95 would gain you a lot of attraction (with the obvious downside of people not paying for your game if you do decide to sell it). In fact, I discovered your first game only after it was posted on F95. And there will be other people like myself on such forums, who will continue to donate/pay for games despite them being posted there by pirates (mostly because that forum has one of the best search features; so it's really easy to discover new games).
There will also not be any contract/pressure to deliver update on any cadence (since people get it for free).

For reference, LLabyrinth has a 4.5/5 star on F95 with 240 comments on the thread. And I would encourage you to look up the thread for this game (yes, they posted V2 there). It has very healthy engagement with people praising your work consistently. 

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That's where I downloaded the full NSFW version of lewdest labyrinth. It was a great game.

Yeah I do check from time to time, it's helpful to see if anyone encountered bugs but there isn't much activity unless it's after a recent update. Given the amount of time it takes me to update I don't think a monthly thing is a good idea (I haven't really been paying attention to any recent changes in this area, all I remember is the negativity surrounding it). I would consider a support per update released kind of thing as it would be a way to gauge interest in a project, but itch does not support that since it's more of a storefront.

I'll just continue with the way things are for now, maybe in the future I can be a faster dev. And thanks for the continued support.

Don't focus on the negative and ignore the positive, that is a good way to kill one's morale.