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Ahhh right I get you. 

I have some very very limited experience with animations, though it was a VERY basic process of simply linking groups of poses. Using a preset, indigenous proprietary 'skeleton' of the in 'game' character models (it was an open Sandbox deal like Blue Mars more than a 'Game")....  and yeah, even that was hectic, basically digital claymation. The more realism, and flow, the more smooth, you want it... the more complex it got, because one animation was 'frame', if you will, limited to about 10 poses.... but there was batching for those, so you could batch up to 20 groups of ten, linked to play one after the other. But that mean the last pose of your first group, has to be a 'natural/neutral stance' and the first pose of the last the same, and the first and last of all the poses in all the groups in between the same, or it looked janky. That worked for sitting at tea... but riding a motorcycle, for example... it looked very strange. You wound always having to chose between smooth and realistic, or what actually looked right for the purpose.... because often you could not have both. It was a VERY VERY long process. 

Had a little experience in the same game using basic in world meshing tools, and little blender, doing some 3D modelling, and associated texturing/rendering and yeah, I know all about taking hours to make something, then have to scrap it at the 11th hour... well, in most cases, not scrap, but just return the objects to a default state and start 'sculpting' again because there was way too many changes from base to where I had gotten up to, to even revert via undo tools. I am bit of a perfectionist though. 

Me personally, I would love to make a Ren-Py game, but has NO IDEA how to, and I KNOW NOTHING, about language. Tried to learn a little coding once many years ago, but just was not for me, did not interest me, and even the most basic, was beyond my understanding. Doubt my current PC even has the power to do what needs doing, so I can dream, and I do, but I am certainly complaining.... just wishing ;)

Ah - so you know full well why we can't get what we want in these silly games - it's HARD WORK. And, when you say you have some basic animation understanding but computer languages make your brain hurt, then you understand why some AVNs do one thing well and other things poorly. Because we're all built this way: good at certain things and not-so-good to gawdawful at others. Most AVNs are made by one person. Therefore...😉

It's why video games are best made by TEAMS! 

Thus I marvel at some AVN creators who can get multiple things right. Classy Lemon, creator of Projekt Passion, can write humor like a mainstream comedy writer, create the most outrageous sex scenes that are both arousing yet make fun of the human sex drive, and create stories that can make you weep. Plus he does things with Ren"Py that no one else can do. Not saying everyone else sucks. Not by any means. It's just almost weird that just one guy can do so many things so well. It's not normal 😆 

And not everyone even likes his games. Most folks go for those horribly vanilla gals in bikinis who all somehow look the same (to me) and are barely legal. Too young to be interesting (to me). And rely on the magic, stallion-sized penis because they can't write seduction dialog. Just about everything a male MC in almost every goddamn AVN says is, thus, moronic. But when the gals see the magic cock....oy vey!

In short, AVNs or games with lots of sex sit off in the far corner of the culture and the market. Whereas violence, even extreme violence, complete with dismemberment and blood vapor particle effects...that's just fine 🫣