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Yes. You can already use it if you want to. I haven’t noticed any bugs with it so I will probably make it the normal release version soon, when I have the time to do that.

Thank you so much for this engine — I’m using it in my project and it’s truly a blessing! I wanted to ask you something: I’m in a situation where the player approaches an object and interacts with it by pressing the interaction key. Basically, the player is interacting with a nightstand that contains a photo inside.

How can I make a GUI draw that shows the photo during the cutscene? Then, when the player presses the interaction key again, the photo disappears and the cutscene ends. Could you help me with this?

(+1)

You can use the script cutscene_draw_sprite to show the photo.

If you are using this beta version, then you can use the script cutscene_wait_input to end the cutscene after pressing the interaction key. (If you are using an older version that doesn’t have that script, then it might be more complicated.)

Let me know if you need more detailed instructions.

Thank you!

(1 edit)

I just remembered that cutscene_draw_sprite draws something for a while and then stops. If you want it to keep showing it until pressing something, you might have to do it differently.

One option is to use cutscene_change_variable to change a variable of an object and then handle the drawing using that object. (Then at the end of the cutscene you could use cutscene_change_variable again to change the variable back.)