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(+1)

Wait... Legit?? Blockbench can export usable 3d formats?

Yeah, I'm thinking the same thing. Blender is pretty minimalistic where graphics are concerned. I've have super large projects cause some trouble (130,000+ tris), but usually nothing more than a quick crash and a minute getting back the auto-save.

(+1)

I believe so, yes. I’m a Blender guy myself, but I’ve seen some folks who use it and from a quick test run I saw export options for both FBX and GLTF which should be sufficient for indie gamedev purposes.