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(+2)

Right, that complicates things. If it’s a problem of lag, you might be able to turn down the graphics settings…but honestly I’m surprised to hear of a computer that can run Unity but not Blender.

Anyhow, maybe give Blockbench a shot then? I’m not sure if it runs any better, but it’s worth checking.

(+1)

Wait... Legit?? Blockbench can export usable 3d formats?

Yeah, I'm thinking the same thing. Blender is pretty minimalistic where graphics are concerned. I've have super large projects cause some trouble (130,000+ tris), but usually nothing more than a quick crash and a minute getting back the auto-save.

(+1)

I believe so, yes. I’m a Blender guy myself, but I’ve seen some folks who use it and from a quick test run I saw export options for both FBX and GLTF which should be sufficient for indie gamedev purposes.