Hi, I don't know if you're still looking at comments, but I have some very interesting news for you. I'm a blind person, and I['m able to advance the story but I had to click. If enter could just advance, that'd be great, then it's the world map: I've noticed that there are fotsteps, and if the character hits a wall or the end of the map, the footsteps stop. This is actually really cool! The only thing that would have to be added is a way to speak co-ordinates, and to show what's around you. I don't know how the hide and seek section works but if it's a door perhaps something like, door 2n, 1w or something. This thing seems very close to being accessible for the blind, it's just knowing which keyboard commands we could add to display some information.
Hi! I'm always open for comments, thank you very much for playing and taking the time to give feedback. I do hope to come back to this and make a more polished version some day.
I'm a solo hobbyist developer, everything was done in my spare time, and it's the first time I work on a project so big (I did the entire game engine). What I learned is that making a game is way too big for a single person xD. The first things that suffer are UX, polish, and accessibility. I was completely burnt out when I released the game and didn't spend much time working on accessibility.
Since I've programmed the game engine myself I do have access to all the data, so it shouldn't be too hard to make something like what you suggest. I'll keep it in mind when I have more time to work on the game.
Alternatively, it's not really great but I also plan to record a playthrough on youtube for archival, because I anticipate that at some point patches in web browsers will break the game. I haven't started yet, sadly.
For the near future, the only thing really accessible is this super detailed semi-narrative full text guide to the game: https://gamefaqs.gamespot.com/pc/368651-rens-demons-i/faqs/79970
Apologies and thanks again!