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Hi! I'm always open for comments, thank you very much for playing and taking the time to give feedback. I do hope to come back to this and make a more polished version some day.

I'm a solo hobbyist developer, everything was done in my spare time, and it's the first time I work on a project so big (I did the entire game engine). What I learned is that making a game is way too big for a single person xD. The first things that suffer are UX, polish, and accessibility. I was completely burnt out when I released the game and didn't spend much time working on accessibility. 

Since I've programmed the game engine myself I do have access to all the data, so it shouldn't be too hard to make something like what you suggest. I'll keep it in mind when I have more time to work on the game.

Alternatively, it's not really great but I also plan to record a playthrough on youtube for archival, because I anticipate that at some point patches in web browsers will break the game. I haven't started yet, sadly.

For the near future, the only thing really accessible is this super detailed semi-narrative full text guide to the game: https://gamefaqs.gamespot.com/pc/368651-rens-demons-i/faqs/79970

Apologies and thanks again!