Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Great demo! I thoroughly enjoyed my short playthrough of it and I can't wait for more to come in the future. I'm interested to see what the deal is with Stanley and his motives... he seems to be interested in MC but he's also very secretive.

We got a small interaction segment in the game, so I was wondering if you were going to implement more interactable mechanics in the future development? It'd be super cool, no pressure though!

Also just this last thing I noticed while playing, when transitioning through the scenes (eg: day to night) it lags a bit behind, or rather there's an awkward pause that lasts a little too long before the next scene or dialogue plays out. It's not game breaking or anything like that, but it was a bit slow to get through.

Thanks so much for your feedback!

I'm glad you enjoyed the interaction segment. 
I wanted to avoid the plot drifting too much off and the tension diminishing. 
But I plan to expand it for the full version of the game :)

The little pauses between scenes were actually intentional — I wanted to give the sense that some time has passed and to let the pacing breathe a bit.
But I totally get what you mean; There is probably a lack of visual or auditory cues so that it doesn't look like lag.
Thanks for pointing it out!