Thanks a lot! :)
I have planned to finish the game by the beginning of January 2026.
Let's see if I can make it ^^"
Thanks so much for your feedback!
I'm glad you enjoyed the interaction segment.
I wanted to avoid the plot drifting too much off and the tension diminishing.
But I plan to expand it for the full version of the game :)
The little pauses between scenes were actually intentional — I wanted to give the sense that some time has passed and to let the pacing breathe a bit.
But I totally get what you mean; There is probably a lack of visual or auditory cues so that it doesn't look like lag.
Thanks for pointing it out!
Thank you for your kind feedback :)
The snowstorm would have been a good idea!
I didn't even consider that.
I think Stanley would have loved a situation like this xD...
However, I can already say that there won't be one.
At first glance, I don't see any formatting errors or incorrect text placement.
Unfortunately, I won't be able to take a closer look until next week.
I noticed the issue with the skip function afterward as well.
Text is only marked as "read" once you've completed an ending and returned to the main menu.
After that, you can skip text you have already read, even when loading a save file.
I’ve tried — and am still trying — to fix it.
But maybe it's actually a core function of the engine, I’m not sure.
You can only set it to "skip all text" in the Config Menu.
I understand that this can be annoying :/
I’m seriously considering switching to another engine for larger projects.
Which is a shame, because I actually like TyranoBuilder.
But there’s just too little support for it in the English-speaking community :(
The association of snowman builders!
I like how the snow behaves and that you really leave tracks in it.
The pink light tone fits very well :)
Unfortunately, my snowballs didn't get any bigger.
I tried to push them in front of me and dragged them across the snow with G. Unfortunately it didn't work.
I really like the art direction of the game :)
This paper style is great, it looks like these 3D postcards.
Unfortunately, I didn't find the game very intuitive. I started clicking around wildly because I didn't quite know what to do ^^” I don't think I was able to finish it.
It would have been great if there had been music and sound effects.
I really like the art direction of the game :)
This paper style is great, it looks like these 3D postcards.
Unfortunately, I didn't find the game very intuitive.
I started clicking around wildly because I didn't quite know what to do ^^”
I don't think I was able to finish it.
It would have been great if there had been music and sound effects.
The 3D assets from the Itch.io page and the thumbnail look very cute.
It would have been nice if there had been a zoom function in the game. So that you can take a closer look at the assets.
Cute idea with the sheep. The plopping sound when shearing the sheep was very satisfying. The only thing missing was music.
The 3D assets from the Itch.io page and the thumbnail look very cute.
It would have been nice if there had been a zoom function in the game.
So that you can take a closer look at the assets.
Cute idea with the sheep.
The plopping sound when shearing the sheep was very satisfying.
The only thing missing was music.
The art style looks super cute and cozy, and the music fits well!
It might have been nice to include 1-2 extra dialogues to explain the situation a bit more. While it’s mentioned on the Itch.io page, it would be helpful to have that information in the game itself as well.
I also noticed that when I placed furniture inside the house and then went outside and back in, the furniture disappeared.
The art style looks super cute and cozy, and the music fits well!
It might have been nice to include 1-2 extra dialogues to explain the situation a bit more. While it’s mentioned on the Itch.io page, it would be helpful to have that information in the game itself as well.
I also noticed that when I placed furniture inside the house and then went outside and back in, the furniture disappeared.
The thumbnail is very catchy! You see an edgy anime dude – you click! The character design overall is cute.
I don’t have anything against the use of strong language in stories per se, but it felt a bit excessive sometimes. It might work better if it’s used more sparingly to emphasize moments where it really adds to the characters or the story.
That said, the banter between Styx and Rhapsody is quite amusing. They have good chemistry, and their dynamic is entertaining to follow.
The thumbnail is very catchy!
You see an edgy anime dude – you click!
The character design overall is cute.
I don’t have anything against the use of strong language in stories per se, but it felt a bit excessive sometimes.
It might work better if it’s used more sparingly to emphasize moments where it really adds to the characters or the story.
That said, the banter between Styx and Rhapsody is quite amusing. They have good chemistry, and their dynamic is entertaining to follow.