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MapleGame

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A member registered Dec 21, 2024 · View creator page →

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I really liked the intro, just like the art style :)
I didn’t expect there to even be a narrator in the intro.

Gameplay-wise, I think it might have been even better if it had leaned more into being a rhythm game.
From what I understood, it didn’t really matter in which order you touched the stars.

Overall, though, the game feels very polished :)

Interesting game, I made it to the end of the maze.

But I didn't quite understand how best to use the chain.
Still, the idea of sliding along it is pretty cool. 

I don’t know, but somehow I get the feeling that there’s a subtle hint of criticism toward the gaming industry woven into the game.
Not sure where that’s coming from though. 
Anyway,  I really like the game’s humor :D

The camera angle took some getting used to at first, but eventually you get the hang of it :)

I liked the music, very uplifting.

A darker approach to the game jam's theme.

The music supported the atmosphere very well.
I would have liked to experience the story in more detail, perhaps with one or two more NPC conversations :) 

It was fun to throw the anchor around :)

The game was relaxing and the music was pleasant. 

It was fun just driving around and listening to people :)

However, once it didn't trigger the NPC events, and towards the end it crashed once. 

Really fun idea :) 

I'd be interested to see how the game would progress and hope that you might continue working on it. 

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The premise is similar to our game, but implemented in a completely different way.
It's definitely interesting :)

The backgrounds and the character are really well drawn, and there's good use of parallax.
The music stopped playing at some point, but that's just a minor detail :)

Really cute idea with the train service :)

The mini-games fit in very well. 

Cool idea that you can switch between the background and foreground.

The music is also great.  
I don't know what I did wrong, but I kept falling through the map when I wanted to switch to the background ^^". 

It's cool to see how differently the jam theme is interpreted :) 

It might have been fun to have the option to converse with the sibling or the father.
Something along the lines of “Are we there yet?”.

Unfortunately, I was unable to progress beyond the window mini-game, and my highscore did not exceed 2.
The posts came rushing in too fast ^^" 

Thank you for your comment :)
Yes, we are aware of the problem with  text blocks between the temple maps.
The formatting and presentation of the texts in general.
It's a shame that we couldn't fix it in time :/
But it was quite a lot for one week, so we didn't have enough time. 

The design of the queen bee is quite something xD
After I had collected the first dance, I unfortunately didn't know how to proceed. 

Cute idea with the parrots. 
It was a bit hectic gathering resources, and I don't think it made much difference ^^" But overall, I find the idea interesting. 

Very cute game and art style :)
I think it would have been cool if you could collect points to unlock more effective “weapons” for the ants.
*cough* flamethrower *cough*

Really great art style :)
The gameplay was fun too.

I was just afraid that I might run out of gas in the middle of the game ^^"

A really cute platformer :)

The art style and music went together very well, and I liked how you could unlock different abilities.
Unfortunately, I'm not very good at games like this, so I died over and over again and never made it to the end ^^"

The idea of showing how to get the rocket into space is interesting. 
I like that mini-games have been incorporated :)
However, I found the countdown a little too fast in the software tier mini-game.

Very cute game :)

The art design is really great, and I think the backgrounds are well matched to the character sprites.

Hello everyone,
I have created a Discord server for the jam:

https://discord.gg/3ucGZ6VWd8

It's nothing fancy, but it's enough to form teams 👍
Have fun 🙂

Hi, I created one 🙂:
https://discord.gg/3ucGZ6VWd8

Thanks a lot! :)

I have planned to finish the game by the beginning of January 2026. 

Let's see if I can make it ^^"

Thanks for playing the demo :)

Yeah, I wanted to make sure to keep his actions subtle but manipulative. 

I don't think Elsie would be stupid enough to let more aggressive things slide ^^"...

Thanks so much for your feedback!

I'm glad you enjoyed the interaction segment. 
I wanted to avoid the plot drifting too much off and the tension diminishing. 
But I plan to expand it for the full version of the game :)

The little pauses between scenes were actually intentional — I wanted to give the sense that some time has passed and to let the pacing breathe a bit.
But I totally get what you mean; There is probably a lack of visual or auditory cues so that it doesn't look like lag.
Thanks for pointing it out!

Thank you for your kind feedback :)

The snowstorm would have been a good idea!
I didn't even consider that.
I think Stanley would have loved a situation like this xD...
However, I can already say that there won't be one.

At first glance, I don't see any formatting errors or incorrect text placement. 
Unfortunately, I won't be able to take a closer look until next week. 

I noticed the issue with the skip function afterward as well.
Text is only marked as "read" once you've completed an ending and returned to the main menu.
After that, you can skip text you have already read, even when loading a save file. 
I’ve tried — and am still trying — to fix it.
But maybe it's actually a core function of the engine, I’m not sure.

You can only set it to "skip all text" in the Config Menu.
I understand that this can be annoying :/

I’m seriously considering switching to another engine for larger projects.
Which is a shame, because I actually like TyranoBuilder.
But there’s just too little support for it in the English-speaking community :(

The association of snowman builders!

I like how the snow behaves and that you really leave tracks in it.
The pink light tone fits very well :)

Unfortunately, my snowballs didn't get any bigger.
I tried to push them in front of me and dragged them across the snow with G. Unfortunately it didn't work.

Cute Collection of games :)

Cute Collection of games :)

Yes, this version works.

Very cute artstyle :)
It would have been great if Gus Gus had maybe said 1-2 sentences.

Wow, I really didn't expect how you guys implemented the Metamorphosis theme xD...

The way the music changed to match the situation is great.
Art style is very cute :)

Wow, I really didn't expect how you guys implemented the Metamorphosis theme xD...

The way the music changed to match the situation is great.
Art style is very cute :)

Fun game :) I noticed that the throwing behavior seems to change depending on how big the snowball is. Good detail.

Fun game :) I noticed that the throwing behavior seems to change depending on how big the snowball is.
Good detail.

Cute game :) I love that it's so reminiscent of Harvest Moon's PS2 era.

Maybe with more time you could have added a reward system or something. So that you have an end goal.

Cute game :) I love that it's so reminiscent of Harvest Moon's PS2 era.

Maybe with more time you could have added a reward system or something. So that you have an end goal.

Cute game, the assets look very adorable.
I like the game mechanics, it was fun to use the different abilities :)

Cute game, the assets look very adorable.
I like the game mechanics, it was fun to use the different abilities :)

Interesting idea :)

The 3D models look really good!

Interesting idea :)
The 3D models look really good!