Thanks so much for your feedback!
I'm glad you enjoyed the interaction segment.
I wanted to avoid the plot drifting too much off and the tension diminishing.
But I plan to expand it for the full version of the game :)
The little pauses between scenes were actually intentional — I wanted to give the sense that some time has passed and to let the pacing breathe a bit.
But I totally get what you mean; There is probably a lack of visual or auditory cues so that it doesn't look like lag.
Thanks for pointing it out!