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Thanks so much for your feedback!

I'm glad you enjoyed the interaction segment. 
I wanted to avoid the plot drifting too much off and the tension diminishing. 
But I plan to expand it for the full version of the game :)

The little pauses between scenes were actually intentional — I wanted to give the sense that some time has passed and to let the pacing breathe a bit.
But I totally get what you mean; There is probably a lack of visual or auditory cues so that it doesn't look like lag.
Thanks for pointing it out!