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I think the level design improved as it went on, perhaps if you were to consider updating it, I would just say to go back and adjust the first levels based on what you learned.

I really liked the player conditioning! especially to teach mechanics. it's fun to force the player to learn that the rules are more versatile than they thought.

Thanks a lot ! I try to learn to build the skill to teach the mecanism through the puzzles in a non verbal way. I take a lot of inspiration from the Witness obviously. I made this game a long time ago, and I would not build the first levels the same way now probably. They are too simple and a bit boring. It's hard to find the good balance to teah the basics and do something interinsting at the same time. Thanks for the advice !