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A member registered Nov 23, 2023

Recent community posts

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wonder how difficult it would be to reverse engineer it to find the reverse Sokoban solution.

I assume you also only fill in spaces that were used, explaining the long dead ends

https://beekie.itch.io/randomly-generated-sokoban

I assume it just simulates pull-sokoban from a random starting state where the crates are on their targets. that would explain why the player is typically trapped at the start.
is my guess correct?

how does it work?

guaranteed solvability (at high difficulty), and much faster than anything of that kind seen before.

it works!!

this is is amazing!

more solvable than average!

I've been waiting for someone to make one of these

although "vegetable gravy" appears as an option from the dreams, it is not available in the web version and gives you nothing when you select it.

game seems to freeze when you try to cook only one thing

bug: when cooking immediately after seasoning, meals will have description of last dish veiwed

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I personally think the images work well enough for the media. the only indication of them being AI is that some of them are obviously not hand-drawn. it may also be that I am unfamiliar with the art style of this particular AI which people may be recognizing.

"adversary's deck changes" is intentional. you are playing against a different person each round.

in regards to luck: just do an insect-based build and save your tokens

only on retry

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description on white lady is wrong, she gains shield, not damage

it seems that the enemy attacks twice when you play a card. is that supposed to happen?

it looks like the "increase damage" cards also increase enemy damage, but do not visually show it.

I assume this is a bug

I hate the sticky wall

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does the glass ever even break?

how do use item?

"pick from ocean" not prompted when running out of cards due to using a special card. because I am unable to prematurely end my turn, this is a softlock.

update: you are unable to select special cards from the pond, this may have been the cause of my pervious error.
additionally the game does not properly end when the pond is all special cards.

what is the fail conditon?

ocean select fails when you run out of cards due to someone else taking them

I disagree

needs a "play again" button

?? you are strange

I'm not reading the multi-page explanation on the game page (although I did skim that to know what it described), I mean mention it in-game

you have incorrectly tagged this as puzzlescript.

on further inspection, I think this is a decent game, although I will say the enemies are a bit excessively hostile, and it is significantly safer to explore in local view

also, I noticed enemies will not move pass the edges of the "macro tiles," and can then be escaped and killed at the edges of these tiles, although loot dropped at the edge of tiles like this cannot be picked up as it will disappear when within pickup range. perhaps this it related to how loot will reappear on the same space of every macro tile if not picked up?

overall, decent game, I always like to see the effort for random generation games like (though typically more on the puzzle side of things, but any strategy game can become a puzzle).

a suggestion for the rail system: you could pre-calculate the positions at each "physics frame" beforehand, up to intersections or path ends, then speed up or slow down the rate you play them based on the speed and direction the rail is being traveled. something like this would prevent instances where you get stuck halfway off a rail on corners.

other than that, I very much enjoy the gameplay of the rail system and the path optimizations involved, both for direction and length, and would be fine with keeping it the way it is.

I like the idea of locating the quest being a quest in and of itself

maybe just have it told to the player that they should seek things by: talking to villagers.

if the player is informed of other elements of the randomization that pertain to them, like attack range and type, then why not this too?

and I just got kicked out for posting too many pictures in a short period of time

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the face of death (game frozen)

just so you know, the sound is a bit glitchy when is fullscreen and when holding down any action key. when doing both, the sound mutes entirely 

microban 1 shaped

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at least give some guidance on where direct your attention, or why you should explore. exploring is much more dangerous than staying put at this stage. all games should be motivated either by discovery or by maximization (preferably both to varying, probably unequal degrees).

first completed run on new update:

I actually love this game

ha ha!

do you like my recursive icon?

this is actually a really cool set of ideas. this would be nice to try to replicate in my next baba is you level.

ngl, this kinda feels better as a pure Sokoban variant than the original series