Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

account to comment

625
Posts
4
Followers
1
Following
A member registered Nov 23, 2023

Recent community posts

can you please make it so sacrifice doesn't give you back the same card you put in first?

(1 edit)

mitosis is good card with no downsides (during combat)

1 bow 1 arrow is good synergy. just let it wait in your hand until you have both.

that sucks, but is fair to be honest. in a way the scare crow guy is only about as good as a shield card, with some added benefits and downsides. (protects other goons, good against multiple enemies, but enemies could target one on low hp)

please, what is needed to unlock mysterious shrines? are the rewards even worth it? (as in, are they strictly better versions of existing things that aren't obtainable otherwise) I find it extremely unlikely that I will figure it out without being told, and to some extent do not wish to experiment at the risk of losing health.

what is darkness?

the first time I played this I thought the horns were his head.

yes

until exactly 1 piece

I agree, this format may be more beginner friendly, but the old one I think is much preferred by more experienced player who learn the UI from experience.

what in the world is this custom cursor?

there is a softlock glitch where if the opponent fingerprints a glitched bounce card, they never end their turn. if this happens on the first turn like it did for me, then it will most likely make the run unplayable.

this happened with mad scientist by the way.

level 7 seems impossible.

was able to complete a level without greening one of the illuminated areas. 

this leads to such interesting puzzles!

this is the best "parallel universe" mechanic that I've seen in a long, long lime 

red sweater + scaling (per turn) healing is the only way to beat scaling  damage.

I like how you formed a literal belt of knives.

please increase movement speed

music reminds me of something from "I wanna lockpick"

could use more fluid movement controls, but otherwise, very good.

I bet you could re-create this in baba is you.

screen is too big, even in full-screen. the sides of the settings in the menu is cut off.

make sure there's a way that the physics-based sokoban will matter

I think I found a way to break the game

this is small:

big is somewhere down left of the map

this is not what I expected it to be

I found a glitch in level one. I thought the goal was to get them on each other's teleporters, but when I did, and tried to push one off, it just started oscillating. 

metal dong

I was thinking that I would try for 100% with lowest score, but then I discovered that there were mechanical secrets and that they required more boxes than winning if you didn't already know them.

I don't speak this language

I didn't even use the last notch...

this never used the infinite flying technique! (alternate move and jump)

first level unusually requires learning basic mechanic, and can be impossible if you don't understand the basics.

what is the linked miroban solution?

this seems to no longer work

I don't know how I got it this exact

game can be "won" without all levels being completed. I won with just barely enough without completing like, 4 of the levels, and without very much optimization either.

I wish there were more games with this type of win condition. toombler did something similar with secure, and I've been wanting more since.

also the lore of your games is beyond my comprehension

sequel to bee magic?

level 57 how.