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A member registered Nov 23, 2023

Recent community posts

I wish there were more games with this type of win condition. toombler did something similar with secure, and I've been wanting more since.

also the lore of your games is beyond my comprehension

sequel to bee magic?

level 57 how.

last two levels don't work

yes

why is this tagged puzzlescript? this doesn't look like puzzlescript

I think I softlocked ground pounding on an edge

also for some reason the current version level of this has empty and black circles inverted compared to this image. design change or level change?

somehow, going Fullscreen actually makes the screen smaller

why is the screen so big that the menus won't fit on my screen??

please put the title screen menus on the left so I can see them.

it's interesting how levels can look different but have the same conceptual solution. I remember one time when I couldn't figure out a puzzle and in the only video I could find that showed it had been changed, but I could still figure out the solution by seeing how it worked.

the demo is easy to softlock, can you please add a reset?

what is this visual style called?

this is the exact same music as shogun showdown

are items used automatically? or do I have to do something? what do I have to do?

ability is necessary

mouse position is vertically offset by a large amount for some reason

can't get past the micrban

I failed to hard mode a few times, so I think it's fair. I guess you just have to get lucky and/or have the right strategy. also, indeed the first two are the easiest.

wow, I like how saves your game.

in most bubble poppers, there is a continuous stream of bubbles that gets pushed down from the top, allowing the shapes to be anchored. that isn't the case here, and it would be unclear where the anchor point should be.

or a relic (if so, make it like 50g or something)

chrome on a Chromebook (the acer kind, but I don't think that would matter)

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noo  my expolitt --!

ngl there are a lot of roguelikes with shop exploits, although it usually comes down to the save system reloading back to before the shop, meaning that if there was any randomized things you could do in the shop, you could typically redo them knowing what will happen due to most roguelikes being seeded, or if they aren't you could reroll it until you get the result that you want, like in dungeon clawer's prize machine. blatro actually patched an exploit where you could "peek" inside a pack by buy it and then quitting out, but it's funny because they fixed it by automatically making you buy the pack (ie. the shop menu briefly appears, and the the buying the pack sequence plays) (balatro actually has a pretty robust save system, it saves after each hand played and after rerolling in the shop). some games like meme mayhem play into this quirk by having a menu button specifically for it before you admit defeat. if you read this far, know that this save and quit exploit is particularly useful in dungeons and degenerate gamblers, where you can use it to predicate certain events especially the coin flip (but you have to be very quick to hit the pause button), the chipcoin and the memory game (there's an easy achievement for you)

as for your game, I don't know if it would have a save and quit exploit, but I don't frankly care. it wouldn't be of any use and the game is too short to have a save system anyway.

69 health lost

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hard mode still incorrectly says 20 floors on demo version (I know you just fixed this same problem for medium difficulty)

btw, every time you win with bomb guy in the demo, it claims to unlock the next guy, but of course does not due to him being locked in the demo.

although it is incredibly easy to farm points by "solving" the entire board except for the last column (without actually flagging tiles you know are mines), and then repeatedly clearing that last column, this is very slow compared to playing normally. no risk=slow reward.

it was working a second ago, but now it's not due to webGL incompatibility.

at least it's touch-pad friendly

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I think that's part of the fun. it also means that you should optimize the squish timing and location to minimize and fix such situations.

also in the above situation you could brute force the bottom left, since incorrectly flagging a mine does not result in a line clear.

this is the most fair minesweeper variant I've seen so far.

swiching in and out of buy menu restocks shop.

now it just became a white screen when I reached the mermaid boss.

this keeps crashing my computer, but that might be because I have too many tabs open.

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can you make another level using the existing code/mechanics?

so is zinc sulfate just useless?

what do you do with armor paint?

where did you find it?

"healing damage"

food= heal