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A member registered Nov 23, 2023

Recent community posts

finally, a "Pack Animal" run

I hate that this was before the age of facing direction

yes it's the same shortcut to jump to the search bar and do a google search in the google/chrome browser. still works, but also does the search bar thing. maybe consider changing it to something that is not that shortcut? (that one in particular is often annoying because it has like, no restrictions on when it can activate)

looks more like a documentary

honestly, that is like, the most elegant intro level yet

I find this often happens when I try to move the pieces around on the first round of endless mode. it makes location selection weird. it fixes itself though, and plays normally enough

Way To Crown community · Created a new topic the tutorial

I will say, this tutorial is a bit excessive. you can almost certainly guarantee that a player will be familiar with the basic concepts of this game (play your cards, defeat the enemies, get rewards) and such things do not require a tutorial, in fact, including such things can cause players to think the tutorial popups are just telling players info they already know, and skip past them, potentially missing important information that they don't know.

additionally, you have tooltips! even the tooltips themselves can serve as a tutorial. just by reading them, I was able to figure out that my cards cost hp. the only thing you really need to tutorialize are the things the player potentially won't understand, like how your arrow notation works.

as for the "interactive" part of the tutorial you could briefly explain how things like shield and card refill work, but if you do, you should do it after the player experiences these things, especially in a safe environment like a tutorial where any misunderstanding would not cause any meaningful amount of failure. ideally the visual and auditorial design of the game should communicate this without the need for a tutorial.

I personally think it would also be good if the info from the tutorial could be viewed at any time through a ? menu or something, if you think the game is complex enough to need extensive tutorial. think about what information you might put in such a menu, and try to limit the tutorial to explaining such info. allow the rest to be communicated through gameplay (and tooltips).

your strategy tag is misspelled

doesn't seem like there's much preventing or dissuading me from just buying out the whole shop every time.

also, I wish I could better see my deck so I can actually understand the mechanics and know what cards I have.

the food chain

my dung beetles got eaten

interestingly, I don't think I've seen quite this style of hand refill before.

seems cool, but I wish there was more than 1 tutorial option for episode and character

boss baby :)

my egg evolved into a shiny egg

reroll on round 1 should be free, because you can just quickly reload anyway

I never really understood this game when I first played it.

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I do think this game could use a better victory screen though

I did it!

I like it

try a 5-species build

without any progressive difficulty increase, a high score just indicates how dedicated you are, how much time you're willing to invest, because you can just keep increasing at a constant rate.

I like this kind of screen centering

cool

screen becomes black when I go to Fullscreen

such a simple yet difficult game.

ski? what is ski? there is no ski

"the background is blue"

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Idea for a new gamemode:

unlucky mode: easier than easiest difficulty (by the factors that difficulty changes), but if possible, on your last turn, you will be likely to not draw any scoring cards. this means the minimum amount of card-drawing cards, all tools if you had at least 5 in your draw pile, or just not enough stuff to win if possible (unless you already have enough, in which case, you would draw only scorium-related cards). also you could make it so pandorite and stuff always gives the minimum amount, shield is always in the first hand after a reshuffle, and mole is always at the bottom of the deck, and draws special ores last. also, no reroll (i barely use it anyway)

this game mode would make for some interesting strategies

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every time 

the fact that this was all made on only a 4 color pallet is insane

I don't like discord btw.

at least it isn't like that one linequa runes rule...

it's interesting how you can pretty much go wherever  you want (no matter how deep your recursion level), with the right technique.

I naturally assumed that the path started by geniryvat njnl sebz  gur ubhfr, rfcrpvnyyl fvapr vg jbhyqa'g znxr frafr sbe gur cngu gb tb yrsg be qbja, naq fur xvaqn uvagrq gung abegu zvtug abg or hc ba guvf znc. V zrffrq hc gur fgneg gubhtu, orpnhfr bs ubj gur fgneg cvrpr vf grpuavpnyyl n  cngu raq naq abg n fgenvtug cvrpr, naq unq gb erqenj rirelguvat fb V pbhyq pbaarpg gur zbhagnvaf.

have you tried his conveyor belt puzzles?

what about the true ending?

literally guessed at the last one.

I dislike vocabulary games

by the way, I'm finding a glitch with that. for some reason they become stickers, even when they weren't originally. I assume that is unintentional

so, no error?

guess I will also have to speedrun untill rent gets that high.