Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

blame my incompetence as programmer and the 4.5 day programming crunch aaaha, the original system was intended to only play the dialogues once but i couldn't for the life of me be bothered when an entire other game system needed to be glued together, also the dice all have a hidden stat called Variance that determines how much they can scale up when used (dice are supposed to "level up" after use), the problem was that I gave the player too many good dice to start off (Slash in particular has a very strong Variance of 3, another die, Seven Heavens' Strike has a Variance of 7, and you can probably solo the game with it)

I have a few ideas where I can take this game, but it'll probably be with a smaller team, I'm rather burnt out with managing a team of seven and the mental toll it has taken on me alongside programming everything has been kinda massive, great comments like these keep me going though, ah-hah

Let's just blame the deadline haha.  I sure gave up on removing the messages about Alice being well rested after she spawns into Dreamland after all :P

And yes the variance was a cool aspect!  Felt like good compensation for the enemy health pool increasing as yours stays static.  Though yeah maybe some of them end up a bit too strong.  Nothing wrong with a good power fantasy considering the context however! I can't imagine managing a seven person team either but I'd say you all earned a break haha. Especially that artist! (I'm not at all biased in this department :P )