blame my incompetence as programmer and the 4.5 day programming crunch aaaha, the original system was intended to only play the dialogues once but i couldn't for the life of me be bothered when an entire other game system needed to be glued together, also the dice all have a hidden stat called Variance that determines how much they can scale up when used (dice are supposed to "level up" after use), the problem was that I gave the player too many good dice to start off (Slash in particular has a very strong Variance of 3, another die, Seven Heavens' Strike has a Variance of 7, and you can probably solo the game with it)
I have a few ideas where I can take this game, but it'll probably be with a smaller team, I'm rather burnt out with managing a team of seven and the mental toll it has taken on me alongside programming everything has been kinda massive, great comments like these keep me going though, ah-hah