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A member registered Jun 09, 2025 · View creator page →

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Hey hey Rieux, old friend, how's it been? xD

I was crossing off things to play on my list and it led me here. I can't imagine the absolute fucking crunch you'd have had to undergo making a game within the atrocious time limit of 4.5 days doing all of this solo. What the flying fuck, Rieux, you can do all of this solo, *and* make music for the game. Haah! 

Ah, let me say this: I'm one of the worst osu players imaginable. Besides flight games, I suck at anything not turn-based. I was also naturally very bad at this game XD

I'll mirror a sentiment from the previous comment and state that it probably took too long for the fight to be over because of the clicking. Great writing too! You've made basically an entire production-quality game just by yourself solo in a span of 4.5 days. Rieux, do you know how abso-fucking-lutely insane that is?! Hold your head up high, man!!

can't believe my archnemesis would destroy me like that (thanks val <3)

I know you're well aware of the subjectivity of your opinion, but I want to defend the dev a bit here and say that there is an *entire* genre of Visual Novel games called Kinetic Novels that just don't have any choices at all, and they're preeetty popular - it's more of a target audience thing imo, you don't like it, that's fine, but I don't think the lack of choices compromise this game at all. 

Once again, not trying to stir up something, just defending the dev a bit here. I think their format is totally reasonable >.<

absolute cinema. i suck at beat em ups so i naturally sucked rancid ass at this one too. reminds me of a bit of a game my friend group plays called castlecrashers that i could never get into because of course i suck :sob:

the art is so absolutely amazing though, i love the pastel look of the game, keep it up man^^

take 2 for the comment that i accidentally deleted (dont ask me how that happened, it just did :sob:) 

the game is a pretty refined experience!! the art is gorgeous (as expected of my mortal nemesis) and i like how it kinda felt a bit like yugioh in the end where i just *knew* what to do with a bunch of random cards that i just literally obtained, these kinds of games reward observation and experimentation instead of bruteforcing as opposed to a particular game starting with the name Strife and i really liked that :D

anyway. no fullscreen. bad. teeny text. even more bad. but this was made in monogame, what kind of crack cocaine is your programmer on and where do i buy some of it

im aware this is a jam so i don't see anything wrong with the current state of the game tbh, i just had to unironically use the windows zoom tool in 5 years (has it even been out that long) and that's about it

<3

(1 edit)

Hello, that was a skill issue from my side >.< if it brings you any solace, the softlock only triggers when that attack would bring you down to zero HP, and without the softlock you'd be forced to restart anyway, albeit a bit more gracefully :p 
Thank you for playing!^^


EDIT: owing to new information I have realised that this can also occur at an abnormally consistent rate even when the blow is not a killing blow, only at the Death fight. I truly apologise for this.

[just before rating, I'd like to tell you this: please don't feel pressured to rate back or anything, don't worry about it]

Woah, I really enjoyed this game. I was absolutely horrendous at it, and the game still made me feel badass all the while I played this through: the exact kind of FPS I love playing. Maybe you could turn into one of those flashy ultrakill style games, but those are super hard to do and I won't blame you for not following that path. There was a graphical bug where all the enemies turned invisible after playing for ten minutes (?) (I was playing on a VM with no GPU passthru, on 4 gigs of RAM allotted) but those errors are bound to happen in such a small jam anyway! I really liked this one. 

Posted 5 stars in the enjoyment category just for making me feel like I was playing FEAR again. Thanks a lot for this game!

Ahh... this game refused to start on my browser, Librewolf. I tried it on vanilla firefox, and it didn't start there either. Out of frustration I tried Edge and it didn't work there too... heads up, you're allowed to fix gamebreaking bugs, Ducky has said so on his discord. Just don't add extra content. Please consider getting something going.

i blame kawa for this blunder

sorry! you did beat the game, the epilogue just doesn't show, so thanks for playing it all the way to the end!^^

The combat system was built during the 7-day Brackeys jam and I used the framework of that system to build this one, so technically it's not fair to say this was built in such a short period :p thank you for the kind words regardless^^

i am so ass at balancing shit man, i can't do it :broken_heart:

The theme didn't have to be about literal biscuits, so I made a risk based game where instead of you knowing your attack will necessarily go through, I made it involve an inherent element of luck :p thanks for the kind words!!^^

Thanks^^! though I gotta ask, is Jasmine completely optional? Gender bender isn't really my thing but it's also understandable if she's not-

This game is so insanely good I don't even care that I'm hornyposting on main at this point. This is basically a post convincing you to play it provided you can look past the art. It's obviously amateur-ish but that doesn't even remotely matter because of how good the actual story was.

I want to say that this is downright the single best harem fantasy VN I've played. Obviously this doesn't mean it's free of flaws, but the work put out here is extremely fucking commendable. 

The dev KNOWS how to pace the story properly and not bumrush character development. The sheer fucking restraint shown by the dev when writing character arcs rivals industry standard VNs.
EVERY single character worth giving a shit about has actual proper story arcs laid out that don't immediately finish the moment the protagonist does one or two kind things for them and falls in love with him. I suppose the exceptions to this are the villains, which sometimes felt a bit disappointingly shallow, but that's okay, they're not what we're here about anyway... still, I'd like villains with better motivation. This doesn't apply to the goddess btw

This VN is going to be my literal role model when I'm writing character arcs, and I'm not even fucking kidding.

what even is this comment? there's clear innovation here. calling this "just balatro" undermines the work put into the game

Absolutely incredible game. Only complaint is that the UI tends to get bunched up very easily, but otherwise, great Balatro-like. It feels like it's stretching the theme by quite an absurd margin but the moment to moment itself is so good I just can't help but keep playing it. Balatro and its consequences on modern human society lmao

The screen turning black is a canvaslayer issue I intend to fix ^^" but it was basically a screen telling you that you won the game, so don't worry about it~ thanks for playing the game!^^

I couldn't get any of the audio to play, is this a bug or does the game have no audio? Regardless, cool concept^^

An insane amount of polish went into this, wtf. This is amazing. My only complaint is that the the baseball bat hitbox is a bit weird and the gameplay can feel a bit slow sometimes, but otherwise, great game!

Add more mechanics indeed!! The game's art looks awesome but the actual gameplay is basically check timer and spam J K, and tbh, that's completely fine! Good going^^

I'm always going to support anime games that aren't gacha filth!^^

This is awesome, wtf. I'd pay full price for this on steam!

An incredible concept that could become the basis of a deeper game with a lot of strategic depth if polished. I really, really like this one!^^

Incredible game :0 anyone who satirises and dunks on gacha is my friend^^

Thanks for the absolute honesty. This is my feeling of the game too!^^ I am working hard to expand this game^^

Currently, the game is under a massive rework and rewrite to better differentiate it from its inspiration. Thanks for the feedback though!^^

actually cried reading this :sob: what the hell thank you

Had played this game two days ago but forgor about leaving a comment and I wouldn't forgive myself if I didn't do it now so here it is

I am terribad at platformers and as such I played worse than the one guy playing cuphead and died literally twenty gazoinkilliom times but I somehow made it all the way through!!! I feel like you could've made washing machine bubble princess a bit more important to the gameplay and implemented a level where you have to control her floatiness, but imo you did pretty awesome as is too! Some camera lookahead would be nice too, but this is pretty good imo :D

Hello, yes, ever since Shovel had played the game on stream the support for this game has drastically increased and I will continue working on the game^^

Right after judging ends today, I will push an update that fixes almost every item bug. The update will also add two more particles to the game (the dark photon and the tachyon) and two shop items that generate them, respectively.


Right after that, I will work with the composer of the game for a while to make Morning Starter a more complete experience with a NOT incredibly rushed tutorial :p

Thanks for finding Sokolovna cute xd I'll add more poses to her and perhaps also add another character on board. Thanks for the advice!!

I intend to release an update that only fixes the item bugs when the judging period ends tomorrow so you can enjoy the game as is without issues, then I will continue working on an expanded Morning Starter, thanks a lot for playing :D
I'm only a newbie because I haven't participated in a jam before :p

absolute cinema. i have been seeing ben 2 everywhere these past few days. whenever i wake up i see ben 2 staring at me out the window. whenever i book a bus i see ben 2 along one fo the seats somewhere. when i'm making games in my Free Time:tm: i see ben 2 in my itch io page asking me to play his game. so today i decided to favour ben 2 once and for all.

this is for you, ben 2. and my undiagnosed schizophrenia

real talk, this game literally isn't even half as bad as i thought it would be, like it's actually a pretty alright idea lmao, there's this one bug that yeets you off near the end i think and besides that i genuinely can't find many minus points


how do you beat the boss btw

really like the aesthetic and look/feel of the game!! you clearly care a lot about how your game looks and that's awesome, playing this game takes me back to the time i used to play similar games on my old nokia with games like nova or bounce xd

i think the gameplay is interesting for sure, you basically have to work against your own inertia while trying to glide along the x axis, which is fair, but the y axis doesn' t need to obey this, which is rather awkward to get used to imo

i also got trolled thinking i could carry more than one box at a time :sob: but that's a me issue

the wiggle physics is really really hard to "get", i'm sure i'd understand it after spending an hour or two on it, but damn I feel so skill issued trying to move to a correct spot xD jumping feels hard too, it's kinda finnicky on how to pinpoint exactly where you land

the atmosphere is awesome, the presentation is pretty well polished imo and there's a video guide attached and I appreciate that, I'll come back to this game in my Free Time:tm: to give it another spin!!!!

OKay okay okay I suppose this is my fault that I forgot to rate this gem of a game early on, I downloaded this, played it for an hour and woke up to this game still running on my laptop, lmao
Fucking awesome game though, for someone who learnt godot during the course of a week only to dabble in fucking 3d AND MAKE A NEED FOR SPEED MOST WANTED PHYSICS SYSTEM

what the fuck, even I can't be insane enough to do that, AND SOMEHOW SUCCEED


i can clearly see the inspiration from camden beach and rosewood highways and tunnels from most wanted, i want you to let this cook

justice for ben

Thank you! The original idea was to have her show you exactly where to click as part of the tutorial, but owing to time constraints I couldn't do that :( 

It's okay though! It did feel a little bad but I took it as a skill issue from my own end, I didn't want to blame it on you xp Thanks for playing my game and giving it a second chance!!

Hello! Thanks for the good words, there were actually sounds added, but owing to a bug in Godot web export involving audio buses, the UI audio is missing :(

Before reviewing this: do not feel compelled to review back. I don't care much of it. I'm here to give you an honest summary of my thoughts.

Let me preface this by saying I have never played a skill based action platformer, and thus I am incredibly bad at games like this. I tried about twice to beat the boss in the first go, but could not, and was forced to incur only one ending. It was too hard for me :(  I think there were some close range scythe attacks that did not have a proper tell and ended up in me losing a good chunk of my health being hit by those.

The writing could use some proofreading. It is perfectly understandable and clear, but some sentences are not "usual", but this is only a very tiny nitpick.

I like the idea of a godlike narrator playing through loops over and over again as a form of sadistic experimentation. I also like that he deadass interrupts the plot of his own accord (and the villain notices him and verbalises disdain too!) to make sure things are going your,  the player's, way. This is a very cool concept that I'm a big fan of :D

The narrative is promising, you clearly can draw well, and are good enough at Godot to be able to make your own combat system. This is the hallmark of great potential imo. I would love to see this narrative be expanded upon, and with a bit of polish, I think this concept can do very well!^^

Thank you, I did not realise those were important, and am planning to implement those today by night.