This was super fun! The art, and especially the angel of mercy looked so freaking cool! This is absolutely the kind of game I could get sucked into. I couldn't help but imagine a more complete version where you got to fully customize your deck of dice and more of the abilities worked.
I think the only thing that at times irked me was the dialogue that would appear when losing a clash as it just felt like the pacing would drop, especially when you see it more than once. But honestly after the first few fights I was pretty unstoppable and stopped even seeing those so it's hardly a negative lol. Would definitely love to see this one fleshed out post jam!
Viewing post in Strife of Vengeance jam comments
blame my incompetence as programmer and the 4.5 day programming crunch aaaha, the original system was intended to only play the dialogues once but i couldn't for the life of me be bothered when an entire other game system needed to be glued together, also the dice all have a hidden stat called Variance that determines how much they can scale up when used (dice are supposed to "level up" after use), the problem was that I gave the player too many good dice to start off (Slash in particular has a very strong Variance of 3, another die, Seven Heavens' Strike has a Variance of 7, and you can probably solo the game with it)
I have a few ideas where I can take this game, but it'll probably be with a smaller team, I'm rather burnt out with managing a team of seven and the mental toll it has taken on me alongside programming everything has been kinda massive, great comments like these keep me going though, ah-hah
Let's just blame the deadline haha. I sure gave up on removing the messages about Alice being well rested after she spawns into Dreamland after all :P
And yes the variance was a cool aspect! Felt like good compensation for the enemy health pool increasing as yours stays static. Though yeah maybe some of them end up a bit too strong. Nothing wrong with a good power fantasy considering the context however! I can't imagine managing a seven person team either but I'd say you all earned a break haha. Especially that artist! (I'm not at all biased in this department :P )