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YES! You’ve restored the balance :) The fish is now centered under the feather, in the middle of the composition.

Have you seen the beta? I’m interested in your opinion on the three added animations.

The only difference I see from the last version is the shark’s position. Did you change something else?

If you’re looking for something else get fancy about, I’d randomize the bubbles. Getting them offset from each other, and then adding a little random mutating delay between their loops will make it look more organic.

Same with the eye blink and mouth anims: giving them random delays so their loops no longer sync up, and there a periods where he isn’t speaking, is a cheap way to make it look more complex.

You haven’t looked at the beta, then. Please follow the link and download the latest pre-release (not the upmost one).

Ah, I see it now. Let’s see:

  • Bobbing the cartouche on his chest works, it makes him seem more animated.
  • I’m neutral on the water line height change. Not sure the clear gap adds anything, but it does remove a little space from under the scales, which in a tiny way pulls focus from it.
  • Not into the health change, only because in the context of this “anticipation” loop, it doesn’t make sense that it bounces up and down. The original intent was that you’re sitting there sweating what to do, on your last bit of life, which is flashing at you in warning.
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  1. I thought that was his beard ;)
  2. It adds more height for the bubble to fill.
  3. I got the intent. That’s why the health is only bouncing down.
  4. You missed the ears!

OK, another pre-release published.

See description for details (restored blinking health for now).

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How about this serendipitous health animation? This is a result of a botched optimisation attempt, and I like it a lot!

Manic

All great ideas.

Funny that you should mention the bubbles. I just published another pre-release with the water 1px higher, which allows for better bubble visibility.