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The sheer randomness of some of the stat requirements feels a bit jarring, especially when paired with the required stat. (Can make it kinda hard to process any ghosts on some days.) But at the same time, the fix rewards and the fixed cost of essence actually makes it kinda easy to game at the same time. 

I love the visuals and the premises in solid. I could see a future for this game if you chose to continue development. 

Thanks for the feedback! Balance was definitely something I had trouble working out for this game, so I absolutely understand what you're saying about the randomness. It's something I'll look into if I go further with this game. Thanks again!