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No guarantee that I'll be able to get a game done, though I'd really like to. I've shared some of these ideas on Twitter (which is basically where I live), but I'll put them here as well. I'm finding that a fair number of game ideas that were already floating around in my head seem like they'd work well in the W&A format.

ESCAPE FROM DINO ISLAND: Basically just Jurassic Park–make it off a dinosaur-infested island without getting eaten (card draws) and before the army bombs the site (tower collapse). Probably the least divergent from the SRD. Journal entries would most likely be audio recordings, as having a cell phone makes sense.

THE INVOCATION: You've finally found the artefact and are making preparations to summon your demonic/infernal parton. That involves gathering materials, preparing the space, preparing yourself, and losing people/relationships that once mattered (the four card suits). If the tower collapses, the ritual fails. Certain card draws mean you did something wrong and your patron abandons you. Make it to the end, and you're deemed worthy of their love. This idea is inspired by the very NSFW comic The Invitation: Chapter 1 and Chapter 2, and is a metaphor for being transgender–preparing yourself involves body modifications (basically becoming your ideal self), and the people/relationships you lose are those who can't handle your new identity.

ON THE RUN (working title): You're the ward of an important vampire, and, for reasons, are on the run. You've got to keep them safe and fed, avoid detection, and clean up any messes they accidentally cause. Tower collapse means you get caught, and certain card draws mean some other fail state (not sure yet, maybe your ward runs off without you). Card suit categories are Food, Haven, Safety, and Affection. Inspired by my love of YA paranormal romance fiction and the first few chapters of Vampire Academy (which I thought were the most interesting), where there's romantic tension between two vampires who are trying to dodge their keepers–which is why one of the card suits is Affection. The situation's more interesting when you're romantically involved.

SECRET CRUSH SLUMBER PARTY: Again, a romantic one. You're at a slumber party, the last one before people split up for university, and your secret crush is here too. Can you tell them how you feel about them, and how will they react? Tower collapse means the night ends before you're able to tell them how you feel, and certain card draws mean they find out but aren't into you. You aren't alone in this game, but the scenes the player writes about are quiet moments between them and their crush during the night. Also, instead of a die roll to draw cards, you draw and flip over set of four to determine the current group activity (eating pizza, doing hair, watching movies), where you are your crush are (on the porch, in the basement, on the couch), what you notice about them (slightly crooked tooth, stray wisp of hair, how they smell), and what pulls them away before you tell them how you feel (another party member, awkward silence, they get hungry).  Basically a way for me to get the teenage girl sleepover experience (with some blushing tosssed in) that I now feel I was robbed of.

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omg all of these sound SO GOOD. i really really want to play the sleepover one!!