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Life Is An Opportunity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #452 | 3.100 | 3.100 |
| Creativity | #581 | 3.000 | 3.000 |
| Theme | #625 | 2.800 | 2.800 |
| Overall | #673 | 2.700 | 2.700 |
| Visuals | #867 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I did in fact put on some lofi - it helped HAHAHAH. You gave me a few chuckles so thats a win in my book. Not sure what was going on but the transitions between scenes was a little funky flashing in and out for me.
Hope u get more time to work on your next jam!
Yeah it was buggy admittedly the tutorials I followed had a few bugs which I will be fixing, I may do a tutorial of my own to iron out the problems I had with the tutorials I worked with - this is to make development easier for people and to show the problems you may run into making a RPG from scratch based on undertale aspects. Tobyfox's game is by no means a masterpiece in game design but there are many things you can do with Undertale so that it's less of a mess. Take for instance the Story: half the time when I was going through undertale with sean (because that is how I experienced it) I noticed it felt all over the place, the game wanted to do too much too fast and I felt if the game slowed down and tried to flesh out who Frisk was: what were their motivation for going down here and maybe gave them some dialog I would not then feel like sean was controlling a mute who didn't have anything to say.
The idea of Chara was also confusing - the idea as a concept great! But the problem I had was they were introducing elements that don't make sense unless you played the game multiple times: from an earlier video deep dive on the topic: the game seemed to be about stories and how we use them to catalogue our understanding of the world around us: the problem I have with this theory? It's far too broad and the morals of the story about acceptance of others and befriending others is well: too much fluff, reality shows us the world is cruel - it doesn't care if you are kind, brave, smart, caring: the problem with expecting others to "be the best version of yourselves" is this is a toxic positive mindset: you'll always want to improve, you'll always put yourself down for shortcomings, you'll start getting upset at others not sharing your mindset.
If I were to describe Undertale it is Toby's vision for what is wrong with RPGs today and how he visions them in the future. They may never be his version, maybe they would share elements but from what I gather Toby never intended his game to be analysed and described piece by piece he just wanted to make a fun visual game with rpg elements sprayed in, his game got more attention than even he thinks he deserved. It's not about "being the best", "making all the friends", "being funny", "solving puzzles" those are just elements of what make undertale work. Toby wanted the game to be his version of games like Earthbound - since that was what the game was based from. Ethics aside, the game was a spectacular spin on the typical final fantasy games we play today, it showed that you don't just have to make a game about fighting: it can be about understanding and appreciation.
Getting back to your comment, the tutorial was quite rushed and was made by someone in high school I fixed some of the problems I had by following GameMaker's tutorials which I should be doing going forward as the tutorials I were given didn't help with bugs presented in the game. I think with some hard work and dedication I can finish my game to be the version I intended, I want to make it more like Persona and less like Undertale as I saw that a lot of what I liked about persona did a better job of introducing the characters, Undertale has heart but it lacks structure it's clear Toby had never made that many games before and basing it heavily off how Earthbound made their game wasn't really a good idea as they also were limited with what they had back in the day.
I think Toby recognised this going forward with their newer game which I may look at later, right now I think I should get some rest and work on my university work it has been fun learning with you all.
Got a few giggles out of me from the narrative and also gives me those classic Undertale vibes due to the layout of the game itself. A fun short little treat!
Thanks for playing! I hope to improve this in the next patch, more content will be released after the results.
This is pretty funny! I love how detailed you went into the credits on your game page. I also watched some videos from fluffy noelle and that rpg series by gamemaker. Pretty cool to see!
Whenever we switch rooms, the screen starts flashing a bunch and I did not like that. But the dialogue is pretty funny. Glad you learnt a lot of stuff! Good job!
Thanks, I plan to fix bugs in the next patch I have a feeling this is something I either missed or it's the way she programmed it that is causing the flashing issue - generally, this game will be more fleshed out and I will make it better over time. Graphics will also be improved and if I have time - music and sound.
Wish you the best!
Art needs a fair bit of work and I'd like to see more clear direction given to the player environmentally (and not just exclusively through dialogue) also every time I passed through a door the scene would bug out and flash for a second? Not sure if that's user error though.
Admittedly I was in a rush to get the flash to work, the tutorial I used didn't go into much depth and I was short on time, I agree entirely about the art as that was one of the things I will improve in the next patch but that will be after the jam so I am not cheating. Environmentally wise: the game would have featured more obvious solid objects and the swamp water would be animated. I dare say, the only reason it is in the state it is in is because of time. Better care will be taken in future.
this game was lovely!! i really enjoyed the variety of textures and assets that made a super unique style!! also, i loved the undertale inspirations peppered about!!
Thanks very much, I wished I could have worked harder on the visuals but given the time frame it was good enough. Next update will been released after the jam, I hope to make it more fleshed out in the story department as well... it was more a learning experience. Considering I haven't touched GameMaker in years and I never made an undertale styled game before: this was all a new thing for me.
This game has 2 pluses, an undertail, and a couple of good jokes. Please play our game. I promise that the jokes are funny too
charming and fun experience! my only gripe if you plan to continue this is that the art and textures are inconsistent, it makes the readability of the game a little hard to follow - other than that, good submission!
Likely the art and textures will improve if I find that there is a better means of representing something that happened it would make better sense: I'd consider what happened here in this version a sort of version 0 where it may just parody what the actual content is like - exactly like with what Toby Fox did with Sans early on. I plan on improving the art style as I go really, so I wouldn't get too attached to how it looks now it's a visual draft at best.
That was a good effort! Short and sweet, and funny! Good job! :)
Thanks I hope to improve this in a later update :)
sweet and short game!
I love the positive switch.
Thanks this was originally going to feature an old man on life support but at the last moment I thought it too dark so I inserted myself: in a future patch, the game will feature darker heavy hitting content but with a positive spin on this, the idea was based on my own pessimistic outlook on life when I was younger and later on: I decided after achieving my First in AI and Robotics to pursue a Masters in Games Computing. If anything this is both a project based on my past thoughts and feelings and trying to show how I overcame that, I still occasionally suffer from anxiety and depression but I wanted to portray there is positivity to be found in negativity and that you should always think more openly and not blame yourself.
Basically, my story is much about depression as it is overcoming it however at the moment it is in early development.
too dark??! At the start of spooky season!
Go for it