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(1 edit)

After quite some experimentation, here’s what i found (Potential spoilers for the game):

  1. The corruption comes from the save files in %APPDATA% and i think just from the worddb.tres. If I remove them (or even just delete the contents of the words array in it’s respective file) everything goes back to normal.

  2. The issue with the pink phrase boxes seems to be the usage of question marks. The pink phrases had the folowing contexts: “pick page?” “Pick key” “Use key?”. When i removed the question marks they went back to normal.

  3. Yep, the issue is non-alphhanumeric characters in the translation or context. Could you take a look at this?

Sorry for the bug and thank you for the thorough investigation! Sounds like it was probably a dumb error on my part - I have a few spare hours so I’ll have a look this evening and see what I can find :)

(1 edit)

Hi, unfortunately I couldn’t reproduce either issue. However, I’ve pushed a new update (0.3.0) which fingers crossed addresses both issues anyway. I’ve guessed that they’re either A) the font having issues or B) the extremely terrible way I was rendering the characters causing graphics issues or C) both.

I’ve added a fallback font (which should be used when missing characters are found, which would usually be the cause of squares in text), and it now renders the characters in a much more sensible way (which should hopefully also help with any performance issues). Also, I’ve updated the Godot Engine version for good measure.

Thanks for taking a look at this! I put some time into making an alternative so i’m gonna be using that, since it’s built upon already existing conlanging software and thus has more features and is beter organized. I’m happy others will be able to use your tool better tho!