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(1 edit)

Hi, unfortunately I couldn’t reproduce either issue. However, I’ve pushed a new update (0.3.0) which fingers crossed addresses both issues anyway. I’ve guessed that they’re either A) the font having issues or B) the extremely terrible way I was rendering the characters causing graphics issues or C) both.

I’ve added a fallback font (which should be used when missing characters are found, which would usually be the cause of squares in text), and it now renders the characters in a much more sensible way (which should hopefully also help with any performance issues). Also, I’ve updated the Godot Engine version for good measure.

Thanks for taking a look at this! I put some time into making an alternative so i’m gonna be using that, since it’s built upon already existing conlanging software and thus has more features and is beter organized. I’m happy others will be able to use your tool better tho!