Hey, I completely agree! The phyics has been a major bugbear for ages but almost everytime I try and address it, it ends up getting worse and I end up undoing all my changes. I'm clamping the ball speed at a really high rate for example, which means consecutive bouncing goes absolutely nuts, but lowering it causes the inital flipper contact not to apply enough force to get the ball up fast enough. And I'll not even start on some of the horrid angles the ball travels in from the flippers.
The right 'feel' is just such a hard thing to get right. Demons Tilt and Xenotilt are both a huge influence on this game (they completely melted my brain and retinas though so I actually kinda set out to create something a bit more chill and easier to follow for an amateur) and I do boot them up every now and again to compare how things feel, and CoP is always left feeling lacklustre by comparison.
I'm on it though, I will get the feeling right at some point if even it kills me! The next update has some minor changes to this, let me know if you see any imporvement but in my heart I know it's still way off.