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(+1)

Quite fun so far, but I do have some notes:

1. Even with the one-shot helper thing, the Nym-Foe boss battle is quite difficult. The timing to slam the pallets on her is too tight, the meter goes down a bit too quickly, and her running when the player gets too far makes things much more stressful. I'd suggest making it so that she takes a set number of hits before being defeated rather than having to wear her down and/or making th pallets hit two tiles behind Jane rather than the current one tile.

2. I know you said in the dev note for room 4 that "no one likes trivia," but I quite like the idea of something that tests one's intellect and punishes them for getting something wrong by turning the participant into a bimbo (but maybe that's just me). Perhaps you could make a room that has riddles?

3. If this game were to one day have endings, then I think it would only make sense if there was a different ending depending on how big Jane's assets are when she escapes. 

4. For as much of a pain in the ass as the casino is, I don't think it's as bad as it could've been.

5. Could we get some more growth scenes that don't require injection? Like the mirror scene in the bathroom adjacent to room 10 or the hypno scene in room 22.

All in all, it has its ups and downs, but what good h-game doesn't, right?

(+1)

Nym-Foe's fight is currently working as intended and will only change if I encounter any bugs with it.

I do want another room or two that actually forces the player to use their head, like the computer puzzle. I don't know about like, genuine riddles, but we'll see.

The game will have endings. Yes, plural.

Well, the casino has been tweaked a number of times already - it used to be worse.

There are going to be more traps, and therefore, more that don't feature injections.

(+1)

I feel like Nym-Foe is input reading because she always intercepts me the minute i go a specific direction.

(-2)

For your first note, that is just skill issue, move right as shes about to grab you, and if he does grab you just spam z or enter.

(+1)

"Move right as she's about to grab you"

Gee, thanks. Why didn't I think of that the last twenty times I tried to get through it?

Even if it is a so-called "skill issue" the timing still feels a bit too tight and, for me at least, kinda takes away from the fun of the rest of the game.

(-2)

Even so, if you spam through her dialogue fast the penalty for getting caught is really minimal