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Thank you! I really appreciate the kind words. Couldn't have done it without the great artists and musicians also involved (my weak point for sure haha)
I appreciate the sentiment that the effort felt well placed, definitely was on a time crunch so had to descope quite a bit of the original concept but i'm glad what's left has resonated with people :) Good point on the running not being the default, don't see any purpose of walking vs. running in hindsight so will address it in a post jam patch

As for your ⚠️Spoilers⚠️
Had a few thoughts on how to handle death on the final boss. Felt weird to teleport back to the main hub after the reveal and transition. So I ended up just implementing a little alternate cutscene that plays and revives the character so you can't _really_ lose the encounter. Had some testers say they thought they were meant to die in the final encounter so i think that cutscene served its purpose!

(+2)
⚠️Spoiler
I also thought I was meant to die there on the first run but on the second go I upgraded INT which is OP and it was an easy win. I felt bad deleting your game though.