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This is a great entry! A lot of love and skill was put into it as well as cutting corners when needed. I have much respect for that! It is a well made game with sweet top-down combat and upgrades. I love the unique narrative, design and great concept that works with the game jam well. Please make running the default.

The game displays intermediate and above skills and good knowledge of game mechanics. Also, it feels time was managed wisely and spent on things that matter. Also, what was the blue bar? Oh, it was XP!

⚠️Spoilers⚠️
The idea of having a game within a game is awesome! Inspiring. What happens if you lose in the last batter?</details
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Thank you! I really appreciate the kind words. Couldn't have done it without the great artists and musicians also involved (my weak point for sure haha)
I appreciate the sentiment that the effort felt well placed, definitely was on a time crunch so had to descope quite a bit of the original concept but i'm glad what's left has resonated with people :) Good point on the running not being the default, don't see any purpose of walking vs. running in hindsight so will address it in a post jam patch

As for your ⚠️Spoilers⚠️
Had a few thoughts on how to handle death on the final boss. Felt weird to teleport back to the main hub after the reveal and transition. So I ended up just implementing a little alternate cutscene that plays and revives the character so you can't _really_ lose the encounter. Had some testers say they thought they were meant to die in the final encounter so i think that cutscene served its purpose!

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⚠️Spoiler
I also thought I was meant to die there on the first run but on the second go I upgraded INT which is OP and it was an easy win. I felt bad deleting your game though.