Absolutely beautiful game, really well done! Was so locked in from start to finish, thanks for sharing this!
slrp
Creator of
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Thanks for playing! Yeah i wish i had more time to balance. If you have all the upgrades he's crazy easy, but if you're missing one or two he's a little too hard. There's a middle ground to be found for sure, but for the purpose of a jam i'd rather it be guaranteed beatable i guess so i let it be a bit easier :)
And fair point on the music, maybe i'd let the music play right from the start or have some ambient computer noise or something. Good feedback ty!
Thanks for playing! I really appreciate it. Unfortunately didn't have time for the sword upgrades at the shop, only upgrades possible are the level up upgrades but this is something i'll for sure add in the post jam patch.
And i somewhat agree on the claustrophobic screen. I think shrinking things down a little and upping the enemy count would add a lot to the game for sure, thanks for the suggestion!
Thank you! I really appreciate the kind words. Couldn't have done it without the great artists and musicians also involved (my weak point for sure haha)
I appreciate the sentiment that the effort felt well placed, definitely was on a time crunch so had to descope quite a bit of the original concept but i'm glad what's left has resonated with people :) Good point on the running not being the default, don't see any purpose of walking vs. running in hindsight so will address it in a post jam patch
As for your ⚠️Spoilers⚠️
Had a few thoughts on how to handle death on the final boss. Felt weird to teleport back to the main hub after the reveal and transition. So I ended up just implementing a little alternate cutscene that plays and revives the character so you can't _really_ lose the encounter. Had some testers say they thought they were meant to die in the final encounter so i think that cutscene served its purpose!
Very clever! Reminds of of those box pushing sokobon games I used to play as a kid. I like the idea of having to pull these tools to solve puzzles, and i like that you need to be facing the right direction of the tool to move it. i think you could make a really fun little game with a lot of different puzzles with this concept, well done!
A cool mechanic you could add is maybe some sort of alchemy or crafting, dragging different tools or objects into each other could create new items with different functions
Really great jam submission! My game used a desktop background as well and have to say yours is really nice and looks very well put together and authentic. I love the idea of typing out these tasks you actually had to do to design this game too. The whole game was realllly smooth and i didn't encounter a single bug or issue. Really really amazing, good job!
This game instantly made me smile, I love the voice acting, art and theming of the game. The gun felt very satisfying to use. If you can add more power ups, different characters to play as, more level types etc. this would be a really complete game. I'm really excited to play this again if you ever do a post-jam patch :)
Really great submission, thanks for your work! Movement felt really nice and all the sprites and music was great. I think maybe you played the shooting sound on the same audio player as the music resulting in the music cutting out when you shoot. But otherwise really solid! Could be a really fun scrolling contra type of game with cool bosses if you kept working on it :)
really cool little game, music went hard and really suited the gameplay. i liked the weight of the character. only critique is that the character only shoots the way he's facing and it always resets to right when not moving. was fun to play and was fun to watch play according to my girlfriend, good job!



