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Depending on the text, that may have been intentional. It's usually something I like to do to simulate a character being interrupted, and the skipped dialogue is never important. But I'll take a look at it just to be safe! 

Either way I'm probably going to have to stop doing that, it gets reported as a bug pretty frequently lol

it a opinion but you could signal a message as a interrupted by putting a "-" at the end without making the message skip on it own, something kinda like this

"but wait, what about-"

Yeah that'll probably have to be the play. I like toying around with the pacing of the dialogue, but the skips seem to be counter-intuitive.