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(1 edit) (+2)

Incredibly cool game. Love all the different art styles, love the music changing between dreams, and I'm seriously impressed by the game design. Going in and out of the dreams so smoothly and solving them piece by piece to solve the house is really satisfying. It feels like one cool, complex level across six different dimensions. The resolution and how it ties into the Covert Environmentalism is stellar too. This is definitely a stand-out. Great job!

Also, I feel like Jim (Jims?) is your team's unofficial mascot at this point. Seeing him riding what I believe is the creature from your Seraphina game got a nice laugh out of me.

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Thank you so much! The original pitch was a single-room metroidvania, which eventually evolved into a multi-dream puzzle game. We tried to make the dreams' layouts be based on the real-world room to further the connection.

Jims has definitely become our mascot. They're an easy character to just fit in wherever needed. I'm really happy to see everyone recognize them when they show up.