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(+3)

Don't get me wrong, the tower has its own specific feel rooted in the physical existence and order of the object and the tactile skill involved, and the feeling that you fucked up when it falls—these are meant as substitutes when a tower is impossible or impractical. I feel like the 100-die mechanic probably works better in sci-fi, or any setting where numbers are more significant, since you can tie it into a % value (% oxygen remaining, % of humanity left after alien attack, % chance of survival derived by AI etc.).

That digital tower is cool, but unfortunately suffers from the same kind of slidy, bouncy instability I've seen in a lot of 3D stuff. Here's one attempt I made, screenshotted after 2 pulls:


(+2)

Yeah, that digital tower is fun but totally wonky, especially for this usage. I wouldn't use it for this game.