Hi James,
Thanks for your reply. I did try Show in Viewport, and I guess the macOS issue may be due to the difference between Windows and macOS graphics libraries. MacOS uses Metal, which should be addressed correctly from the latest Vulkan-oriented Blender API. But if there are OpenGL calls anywhere in your add-on, it probably won't work on macOS.
Does the viewport hijack involve ray-marching, or are you live-meshing the SDF volumes? The ConjureSDF add-on comes with its own custom ray-marching renderer, which proves to be difficult to get right in Blender for macOS, due to some API issues.
By the way, I've added Arcane SDF to my Big SDF Thread over at the Blender Artists forum.

