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Metin Seven

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A member registered Jul 02, 2019 · View creator page →

Recent community posts

Hi James,

Just wanted to mention that Blender 5.0 includes native ray-marching. It'd be great if you could utilize that for Arcane SDF. It would probably solve the macOS issues as well.

That would be great, thanks for considering making Arcane SDF work on macOS. Be sure to let me know if you'd like me to test anything. I can start Blender via the Terminal and send you the output, including errors if there are any.

Hi James,

Many thanks for your reply. I totally understand. Too bad I won't be able to check out Arcane SDF for the time being, due to being on MacOS. 🥲

I wish you good luck with the further development of your SDF tools. 👍

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Hi James,

Thanks for your reply. I did try Show in Viewport, and I guess the macOS issue may be due to the difference between Windows and macOS graphics libraries. MacOS uses Metal, which should be addressed correctly from the latest Vulkan-oriented Blender API. But if there are OpenGL calls anywhere in your add-on, it probably won't work on macOS.

Does the viewport hijack involve ray-marching, or are you live-meshing the SDF volumes? The ConjureSDF add-on comes with its own custom ray-marching renderer, which proves to be difficult to get right in Blender for macOS, due to some API issues.

By the way, I've added Arcane SDF to my Big SDF Thread over at the Blender Artists forum.

Interesting, thanks!

I tried it in Blender for macOS, but only the Empty placeholders are visible.

I've tried Fix Viewport Preview, installed Scikit Image, but no result. And when I try to install pyOpenVDB, it returns an error.

Are you using the latest API with Vulkan, or are you using OpenGL?

Great update, thanks a lot! 🙏

I'm also not a fan of online tools. There's always a layer of overhead, the need for a connection, et cetera.

(1 edit)

Tried it, but I get a message that the app is damaged. It looks very basic anyway, so I'll wait for SDF Modeler to become available for macOS. 🙂👍

Thanks for letting me know, appreciated. 👍 I'll check it out.

👍 SDF Modeler is definitely a promising tool, but I will probably return to macOS in the near future, so until a macOS or iOS version is announced I'm afraid I'll personally have to look for an other SDF editor. But I will surely keep an eye on SDF Modeler. 👍

Thanks for your reply! Too bad a macOS or iOS version isn't possible at the moment. I'd love to see a solid SDF 3D editor for one or both operating systems.

Keep up the good work!

(3 edits)

Nice project!

I added your SDF Modeler to my SDF thread over at Blender Artists, and posted about it on Mastodon.

Would a macOS and/or iOS version be an option? I'd gladly donate for that.

Thanks in advance for considering it.