Hey, Thanks for reaching out, did you make sure that the "show in viewport" checkbox is checked? The addon operates on a GLSL Fragment shader that basically Hijacks, or more accurately, overlays blender's viewport. The Placeholders are there so that i could take advantage of Blender's native Transform tools, so moving, rotating or scaling the empty placeholder directly affects the SDF. If the placeholders are there, it means that the addon is creating the SDFs, they're in memory, the fragment shader is just not rendering to the viewport for some reason. pyOpenVDB wouldnt be affecting the viewport as it's only used for Volume to Mesh Conversion and .VDB export. What version of Blender are you using? Is it possible to try running it on a Windows system? I don't have access to a Mac so it's never been tested on macOS, which may be the problem. Also, when did you download? I've handled a couple bugs since i first put out the addon, but oddly none of them were related to what you're describing. Anyway, please let me know about those things about, I'd really like to make sure i get it figured out for you, and anyone who may be having this problem.
Thanks,
James

