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A "fork" of the master project, with no meaningful changes/re-implementations/refactors/fixes, made explicitly because you don't like the politics of the original developers, makes this project 1,000 times more of a political statement than the original project. 

This is not an "in good faith" project. It's a spiteful distraction. Public masturbation disguised as an apolitical-political statement. 

You didn’t read the mission statement I posted or check the website for yourself. The fork wasn’t created “because of politics.” Politics were the final straw. Those are separate issues. From my reading and discussions with the Redot community, this fork was made in good faith, and until shown otherwise, I’ll stand by that.

Redot is only a few months old. Meanwhile, W4 Games is steering Godot toward corporate-driven features while a massive backlog of PRs goes unresolved. That’s easy to verify. Redot exists to correct that imbalance.

What matters most is whether the fork improves the ecosystem and addresses problems Godot hasn’t. That’s what I’ll be watching. Understand that I'm not blindly following Redot, either. I'll just as easily use PyGame if it comes down to it. 

For context: I’ve been a long-time supporter of Godot, since just before the 3.1 release. It was always at the top of my list because it’s open source and backed by a helpful community. Over time, though, shifts in leadership and moderation changed that. I still love the engine itself, and you can verify that under my old moniker kamikazecopilot on the subreddit, where I often voiced support of the engine and other developers. But I cannot support the direction of those currently in control. Anyone who criticized moderation or raised concerns was silenced or banned outright. That hard stance felt authoritarian, and I refuse to stand behind it.