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To your first point: okay? Whether or not that's true is moot to this project. The engine is a tool and by nature is apolitical. It's the mods and the higher-ups that are the problem by pushing am agenda into the Godot engine. That's not okay. I don't use my various statuses to grandstand on any ideology and neither should those in charge of the engine. 

To your second: I've not committed anything to Godot's or Redot's code bases and it doesn't matter whether or not I've done so. I spent hours on the Godot subreddit helping budding developers with their issues with their projects for a long time, not that that matters, either. Your dig at me on a personal level is truly meaningless and a reflection of your spiteful personality. I feel sorry for you that you need you hurl insults at someone who just gave information.

A "fork" of the master project, with no meaningful changes/re-implementations/refactors/fixes, made explicitly because you don't like the politics of the original developers, makes this project 1,000 times more of a political statement than the original project. 

This is not an "in good faith" project. It's a spiteful distraction. Public masturbation disguised as an apolitical-political statement. 

You didn’t read the mission statement I posted or check the website for yourself. The fork wasn’t created “because of politics.” Politics were the final straw. Those are separate issues. From my reading and discussions with the Redot community, this fork was made in good faith, and until shown otherwise, I’ll stand by that.

Redot is only a few months old. Meanwhile, W4 Games is steering Godot toward corporate-driven features while a massive backlog of PRs goes unresolved. That’s easy to verify. Redot exists to correct that imbalance.

What matters most is whether the fork improves the ecosystem and addresses problems Godot hasn’t. That’s what I’ll be watching. Understand that I'm not blindly following Redot, either. I'll just as easily use PyGame if it comes down to it. 

For context: I’ve been a long-time supporter of Godot, since just before the 3.1 release. It was always at the top of my list because it’s open source and backed by a helpful community. Over time, though, shifts in leadership and moderation changed that. I still love the engine itself, and you can verify that under my old moniker kamikazecopilot on the subreddit, where I often voiced support of the engine and other developers. But I cannot support the direction of those currently in control. Anyone who criticized moderation or raised concerns was silenced or banned outright. That hard stance felt authoritarian, and I refuse to stand behind it.